Forum Replies Created

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  • Anders Hattne

    October 31, 2024 at 11:53 am in reply to: marker.numKeys works sometimes, sometimes not

    Ah, I think I understand. Not sure what the term is but most properties seem to start counting at 0. Keyframes start at 1?

    I’ll have a closer look thanks. Using k– with nearestKey was a breakthrough for me 🙂 Finally got over that hurdle!

  • Anders Hattne

    March 16, 2024 at 10:53 pm in reply to: Offset text character value with field?

    Yeah, that’s what I’m looking to achieve!!
    I downloaded the project file, and at first glance I don’t understand it!!
    Gonna have a look and try figure out how it works
    Thank you very much!!

  • Anders Hattne

    March 15, 2024 at 8:19 pm in reply to: Offset text character value with field?

    Hi and thanks for taking your time to reply!
    I was thinking of the Character Offset function that randomises the characters. I imagine it would take xPresso to do achieve that

  • Anders Hattne

    August 22, 2023 at 12:31 pm in reply to: Audio Problem, .5 Second Lag on Playback

    that worked once..
    I’m back to hearing the audio cut off..
    The part I’m lworking with right now, the voice says “sounds good, right?”
    And in my previews I get to hear “sounds good”..

    Man, I’m so sick of this. First day working on my new rig with a new Intel i9 and I can’t even get proper playback.

  • That’s an interesting challenge…
    I’m thinking you might be able to use a particle system to emit from one of your layers with 0 speed. Particular would do that. Not sure about particle world 2.

    For me It would take a bit of experimentation to get there.
    Just in case, if you have an evolution parameter using the posterizeTime expression will give you that stop motion look.
    posterizeTime(4);
    time*270

    I did a quick test using fractal noise with Displacement Maps which could give you control over the angle but you’d have to make masks to create the right angle, which would be cumbersome.

    Then I thought, in this day of AI, maybe there is a tool you could use? Try with EBsynth, draw the first frame and see if it can do a style transfer?

  • Anders Hattne

    June 14, 2023 at 2:00 pm in reply to: Weird Colour Artifacts with Colourama

    Does “Modify Alpha” under the Modify section help?
    Maybe a bit of this could help too
    https://aescripts.com/fxaa/

  • Anders Hattne

    November 29, 2021 at 2:56 pm in reply to: parent one vertex of square with another square

    If I don’t misunderstand you completely, shouldn’t that be easy to achieve with the “create nulls from path” script, and wouldn’t require any expressions at all?

  • Anders Hattne

    November 24, 2021 at 10:23 am in reply to: timeRemap play

    In that case, can’t you just put an echo effect over the image being sampled, and that way link the resulting fade out to the intesity of the light bulb?

  • Anders Hattne

    November 23, 2021 at 8:09 pm in reply to: timeRemap play

    What are you using to trigger the animation?

    I have thispreset of an expression that you could modify to get you started.. using a checkbox to start timeRemap advancing..
    With a little bit of tweaking you could get it to turn off starting at a different timecode I suppose.
    Untill someone comes up with a better (complete) solution

    s = effect(“Checkbox Control”)(1)

    if (s.numKeys == 0) { t = 0; }
    // Find the previous key from current time
    else {
    n = 0;
    if (s.numKeys > 0 && s == 1){
    n = s.nearestKey(time).index;
    if (s.key(n).time > time){ n–;}
    }
    // If there is no previous marker, the value at frame 0 is output
    if (n == 0){ t = 0; }
    // Calculate t from elapsed time since the last keyframe
    else{
    m = s.key(n);
    t = time – m.time;
    }
    }
    valueAtTime(t)

  • Anders Hattne

    November 10, 2021 at 7:18 pm in reply to: Seeking Advice on Advanced Camera Movement

    I’m wondering if there could be Video Copilot’s “Sure Target” behind this.

    But then I’m thiking it might not be all that much work either. Obviously one does not make a 3 minute video in a day so there’s time to polish the moves.
    Parent the camera to Null.. and move it to the centre of each new Layer, rotating the null for interesting angles.
    A bit of Adjustments in the Graph Editor obviously, but doesn’t seem too bad to me..
    The Inertial Bounce Woble on the rotation is a bit excessive, but adding those expressions makes it more organic too.

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