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Recreating a brush stroke effect for character outlines
I am aiming to recreate a very rough-looking animated outline procedurally / using effects for characters similar to this reference: https://tenor.com/view/mario-strikers-battle-league-mario-strikers-battle-league-football-mario-strikers-nintendo-mario-gif-25663004
Even though the reference footage has 3D characters and effects, I’m hoping to recreate this in 2D. The character animations I’m making are made in Animate, outline and fill on their own separate layers, so when importing them into AE they become SWF files.
So far I’ve used the roughen edges effect (first gif) and then I added on top the brush stroke (gif 2) effect to achieve the current result. However, I am not quite satisfied since the brush stroke effect only allows one stroke angle as I would prefer the angle to change depending on the direction of the outline. Is there also any way to limit the brush stroke effect to every 5 frames like I am able to with posterize time on the random seed property on the roughen edges effect?
I would still want the outline to be as extreme as in the reference, but I doubt I can achieve it using these two effects.
Would anyone here have any tips or ideas how to recreate the look as in the reference?