Forum Replies Created

Page 92 of 205
  • Alan Lorence

    August 7, 2008 at 2:44 pm in reply to: Recording issues

    Is this with a background image/movie loaded?

    Try this: create a new project, 640×480. No emitters, no background image/movie. Click “Save Output”, save as AVI, select any codec you normally use.

    Also try:

    – WMV
    – restarting the computer
    – Download “Lagarith” or “Huffyuv” codecs and try those.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 6, 2008 at 5:50 pm in reply to: Particles being emitted upon death of another

    Yes, we’ve been thinking about this, but haven’t put it on the “definite” list for 4.0 yet. (There are a lot of things on the “possible” list, but it comes down to how much work everything takes.)

    If you can list everything you want this feature to be able to do and email it to support at wondertouch, that would help.

    That goes for any feature requests in general.

    I’m not going to list what features are planned for 4.0 yet — it’s too early for that.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 6, 2008 at 5:29 pm in reply to: Particles being emitted upon death of another

    Not possible in 3.0.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 6, 2008 at 5:28 pm in reply to: Photo Emitter?

    Watch my “Creating a new emitter” video tutorial:

    https://www.youtube.com/watch?v=4h7BQpXLp3s

    Alan.

    http://www.wondertouch.com

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  • Alan Lorence

    August 6, 2008 at 5:26 pm in reply to: Performance Issues

    I don’t think VMWare Fusion has OpenGL support, which is why it’s dropping back to using software rendering. You should probably VMWare to find out for sure.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 2, 2008 at 6:36 pm in reply to: Vista / 64 bit issues?

    I did not receive the email (yet). You must be running 3.0.2 or later.

    https://www.wondertouch.com/default.asp?loadContent=updates.asp

    Alan.

    http://www.wondertouch.com

  • Glad you made me take a look at it, because the answer is simple: if all scaling factors are 100%, the particle type “size” value is the size in pixels of the particle texture when drawn.

    For a regular emitter, there are 3 properties that determine the size of the particle: emitter zoom, emitter size, and particle type size. (Well, plus particle shape import size.)

    As an example, if you create a simple project file that uses a “single” particle, a shape image that is 128 x 128 pixels, and the zoom and emitter size are both set to 100%, setting the particle type “size” to 128 makes the particle 128 x 128 (plus or minus a pixel or two — hard to tell with the antialiasing going on). Setting particle type “size” to 256 makes the particle 256 x 256. (Assuming that “size variation” is 0, and “size over life” is constant at 100%)

    Super emitters add another layer of scaling, as the free emitter type has f-zoom, f-zoom variation, size variation, size, size over life, f-zoom over life, zoom (this is in addition to the super emitter zoom, size, etc. and particle type size, etc.) Basically any property that has “zoom” or “size” in it applies.

    Also keep in mind that even though the shape image is 128 x 128, the non-transparent parts of the texture can be smaller. In the example project you create (if you do) I suggest using the 128×128 white square that’s in the “default” library.

    I hope that answers it. (And I hope that using different shape sizes doesn’t invalidate this — I only tested the one size!)

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 31, 2008 at 8:44 pm in reply to: Export effects to flash

    I could have sworn I just answered this via email or here in the forum, but I can’t find it.

    Make sure you’re using the latest verion. Older versions wrote bad info in the header of PNG files, and if you use an application that uses the header info (it was DPI or pixel aspect ratio) the image will import wrong.

    Also, try using TGA or JPG if possible.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    July 28, 2008 at 8:26 pm in reply to: Logo Emitter

    I’m not following this. You’ll need to post an image or email to wondertouch support.

    Alan.

    http://www.wondertouch.com

  • You need to be using 3.0.6 or newer (we’re about to release 3.0.7) for Mac.

    Alan.

    http://www.wondertouch.com

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