Just to be clear, it was the pIRender hardware acceleration that was the problem? Turning it off works now?
It’s really best if the rendering is done in pIllusion itself — to make sure this happens most of the time, maximize the particleIllusion application so it fills the entire desktop at rendering time. It will then maximize the stage window size automatically, and if it still can’t fit the output size you want, it will then call pIRender.
Unless you’re working at a relatively low desktop resolution, this should ensure that pIllusion does the rendering almost all of the time.
Alan.
http://www.wondertouch.com