Forum Replies Created

Page 91 of 205
  • Alan Lorence

    August 12, 2008 at 8:22 pm in reply to: Particle Illusion SE PROBLEM!

    In Preferences, check the “use new method of loading AVIs” (or uncheck it if it’s checked already).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 12, 2008 at 8:21 pm in reply to: Water Ripples Interacting

    Not in particleIllusion — there are no interparticle collisions.

    If you’re generating essentially cocentric rings which you then use as your displacement map, if you keep the range of colors (greyscale) at 50% max, then when you combine ripples, you’ll get the interference patterns you want.

    So instead of rendering ripples that go full white on black, make them go to 50% (grey) instead, so when you add 2 of these ripple images on top of each other, you’ll get some areas that add up to full white.

    Does that make sense?

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 10:39 pm in reply to: Recording issues

    If they are beta drivers, you may want to go back to the latest non-beta version.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 9:51 pm in reply to: Recording issues

    Well, it seems YOU can’t, since pIRender doesn’t seem to want to work hardware-accelerated with your video card/drivers.

    It is possible normally to render larger sizes with hw accel in pIRender.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 9:26 pm in reply to: Recording issues

    So what size output are you trying to render?

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 7:59 pm in reply to: Recording issues

    Just to be clear, it was the pIRender hardware acceleration that was the problem? Turning it off works now?

    It’s really best if the rendering is done in pIllusion itself — to make sure this happens most of the time, maximize the particleIllusion application so it fills the entire desktop at rendering time. It will then maximize the stage window size automatically, and if it still can’t fit the output size you want, it will then call pIRender.

    Unless you’re working at a relatively low desktop resolution, this should ensure that pIllusion does the rendering almost all of the time.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 6:28 pm in reply to: Recording issues

    Is it trying to render within particleIllusion, or is it launching pIRender? If pIRender, open pIR manually, click the options button and uncheck hardware acceleration.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 5:29 pm in reply to: Recording issues

    Ok, then I guess the answer is: make sure the output size (stage size) is not a weird number. Make sure it’s divisible evenly by 4 and you should be fine.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 5:10 pm in reply to: Recording issues

    Make sure your desktop is set to 24 or 32 bpp color.

    Also try restarting the computer.

    You may need to update your video drivers too.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    August 7, 2008 at 4:08 pm in reply to: Recording issues

    Some codecs don’t like weird sizes — you’re probably better off saving an image sequence out of pIllusion, not a movie.

    Alan.

    http://www.wondertouch.com

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