Forum Replies Created

Page 98 of 180
  • Aharon Rabinowitz

    August 6, 2006 at 5:01 am in reply to: 3d Motion

    color images in video programs are usually 24-Bit or 32-bit. each color channel (RGB) has 8-bits, so that makes 24. When you have transparency information (like where you have a logo, with the rest of the image transparent) then you have a 4th channel, called the alpha channel which is the other 8-bits, making it 32-bit.

    In some programs you must tell it to use an alpha channel when rendering out your video or image. TIFF, TGA, and PNG’s can carry an Alpha channel, but JPEG cannot.

    So try outputting as PNG and see if it gives you any transparency options…

    If not, import the footage into pIllusion, and see if it has transparency info anyway. It may do it by default.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 6, 2006 at 4:55 am in reply to: what’s the best way to make rushing water?

    particleIllusion has some great water effects that might get the job done – but it isn’t a plug-in. It’s stand alone. You can composite with AE easily though.

    https://www.wondertouch.com

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • I posted it, and then that night I didn’t sleep too well. I figured it out in the early AM, and later that day Mike Clasby emailed me with the same solution I came up with myself. He wrote:

    Stroke on a 2 point mask, then Wave Warp with Wave Height pickwhipped to Audio Keyframes (_expression adjusted with *5 to give it more height on my test), adjust Wave width to taste. It’s not perfect (multiple wave look at times) but may work.

    So while I figured it out, if I hadn’t, someone at the cow would have been there for me – which is what I love about this place.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • I posted it, and then that night I didn’t sleep too well. I figured it out in the early AM, and later that day Mike Clasby emailed me with the same solution I came up with myself. He wrote:

    Stroke on a 2 point mask, then Wave Warp with Wave Height pickwhipped to Audio Keyframes (_expression adjusted with *5 to give it more height on my test), adjust Wave width to taste. It’s not perfect (multiple wave look at times) but may work.

    So while I figured it out, if I hadn’t, someone at the cow would have been there for me – which is what I love about this place.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    July 28, 2006 at 12:29 pm in reply to: cartoon-like image from photos in AE

    Do a search here on “cartoon” and “Bridge” I recall someone else having this problem. Can’t remember if there was actually a solution.

    Is it possible you made a mistake with the LiveTrace script, and that’s why it isn’t functioning. Try restoring the original, and see if it will do 10 of them, and if it works, then you’ve messed up the script somehow.

    In fact, now that I think about it, I believe that was the other person’s problem.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    July 26, 2006 at 2:06 am in reply to: talking animals

    This is not exactly organic, but if you go to the link below, it will take you to a tutorial video that will show you a different method of lipsynching:

    https://forums.creativecow.net/cgi-bin/new_page_wrapper.cgi?forumid=2&page=https://www.creativecow.net/articles/rabinowitz_aharon/lip_synch/index.html

    Maybe it will help you…

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    July 24, 2006 at 3:41 am in reply to: where and how to start learning cinema 4d?

    I’m actually going through the process myself, right now.

    Maqxon has their own pay-for training site, full of TONS of training videos, and it’s quite excellent:

    https://www.cineversity.com/

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    July 20, 2006 at 11:28 pm in reply to: Aurora Borealis

    particleIllsuion also has some Aurora Borealis effects as well.

    https://www.wondertouch.com

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • it’s been around for years, but it isn’t overused because only one studio (FlatBlack) can do it. If they sold it, then everyone could do it, but after a few weeks when all the ads suddenly pop up, no one will want it because it’s overused.

    Plus people will probably be dissapointed by how Not Easy it is to actually use – people wouild buy it and expect a “do my work for me” button, but the software only does so much – A scanner darkly took a lot of animators a lot of time, even using the software…

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    July 19, 2006 at 1:38 pm in reply to: camera motion

    If you’re using a 2 point camera (that is, a Camera with a point of interest), the Null allows you to make adjustments that effect both, so that the angle of the camera doesn’t change., And there are a lot of other reasons to use Nulls as well. You can use expressions to link the POI to the null, which you may find easier to control as well.

    Also, you could use a null to simulate a handheld camera by wiggleing it slightly. Then it feels less mechanical as it moves.

    The secret to good smooth camera motion, I find, is few keyframes, and use either Easy ease keyframes or auto bezier keyframes to keep the motion from being jerky. But these are generalizations, and it depends on the situation.

    I had a student who showed me some camera work that he had set up, in which he had 12 camera keyframes, and had them ease in and out. And yet, the camera was shaking badly – why? Because those 12 keyframes were all within the space of 1 second! No matter how much you smooth that out – that’s almost 1 camera position for every 2 frames.

    So the point is – use Camera Motion Wisely – not frequently. Unless you are doing some wild changes of perspective (and that happens often enough of flashier projects) treat the camera like a real camera. Ask yourself what that would look like if you did it with a real camera.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

Page 98 of 180

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy