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  • Aharon Rabinowitz

    April 8, 2005 at 4:33 am in reply to: Illusion with Maya and After Effects

    Haven’t used it in a while, but…The maya motion path exporter is a mel script that takes the 3D position of a null object and converts it into 2D position data that pIllusion can use – this data visually matches position with the 3D object, on the screen.

    This only works if you’re render size in maya and stage size in pillusion match, BTW.

    The only problem I’ve had with it has been that when the null was moving as a child instead of as a point constrained object, it’s XYZ values weren’t changing and maya had trouble outputing the data.

    With regards to After Effects – pIllusion works really well. There are several tutorials on this and they can be found here:

    https://www.wondertouch.com/tutorials.asp

    There’s even a video tutorial there geared towards maya users.

    In addition, I just started shipping a DVD called particleIllusion Fusion Volume 1 – the fusion of Adobe After Effects and Wondertouch particleIllusion which is full of (at least what I think is) usefull information for pIllusion/AE users. You can get more info here:

    https://www.pillusionfusion.com/

    Let me just say this in a way that’s really clear – I use pIllusion with After Effects whenever possible – once you get the hang of using pIllusion, you will find it improves the quality of your work greatly. Best of all it’s easy.

    Anyway, hope that helps.

    Aharon

    Aharon Rabinowitz
    arabinowitz(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    April 5, 2005 at 11:20 pm in reply to: emit from matte

    I don’t think it’s possible because combustion uses the pIllusion 2.0 engine – not the 3.0 which can do that sort of thing.

    You’re probably best posting this question in the combustion forum.

    Sorry I couldn’t help more.

    Aharon Rabinowitz
    arabinowitz(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    April 4, 2005 at 5:23 pm in reply to: output size

    Hey there- I’ve seen a lot of people making a huge mistake here, so I need to point this out.

    If you are using the 720×486 resolution, you are probably shooting for D1 DV NTSC (0.9) pixel aspect ratio. If that’s the case, you should be working at 648×486, not 720×486. ParticleIllsuin can only work at Sqaure pixel aspect ratios.

    to fit into a D1 DV NTSC comp perfectly, work in pIllusion with a stage size of 648×486.

    – let me explain:

    720 x 486 is the non-square resolution for broadcast video. It uses a PAR (Pixel aspect ratio) of .9 (90 percent as wide as square pixels).

    .9 x 720 = 648

    so the resolution should be 648 x 486. The 486 remains constant since it is only the width that is effected by PAR.

    The question becomes whether or not your NLE (Non-Linear Editor) can read video with square pixels.

    I know that AE will automatically adjust the footage to match the comps non-square PAR, so I assume that premiere will too. Could be wrong.

    Also, if you are working in the NTSC D1 (0.9) PAR in your NLE, any video you import into pIllusion (as Background) should be in sqare pixels, which means you need to output your BG footage from your NLE at 648×486. The reason you need to do this is so that pIllusion, which works in square pixels displays the footage correctly so that you can match your final particle footage with the BG and output from pIllusion – when you bring the footage back to your NLE it will hopefully be able to convert it to non-square pixels.

    If you don’t understand this – think about it this way:

    All circles in a PAR of 0.9, look oval – it’s 90% as wide as it is tall. When you watch that footage on a TV, though, your TV understands to display it so that it looks like a circle, fixing the problem. On the other hand, If I output that footage of a circle, and bring it into pIllusion, pIllusion thinks it’s square pixels, and doesn’t understand that it needs to correct for the non-square PAR. So pIllusion keeps it looking like an Oval.

    To compound it, if render out my particles on that oval, when i bring it back into my NLE, it knows the pixels are square pixels, and it tries to correct for that by squishing it again. Now the Oval is even more oval than it was before, and my particle footage is also being squished.

    The point is, regardless of BG footage, video you output from pIllusion is in square pixels and will be squished in a non-square comp to correct for the non matching PAR.

    Hope that helps.

    Aharon Rabinowitz
    arabinowitz(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    April 4, 2005 at 12:52 pm in reply to: hand

    A file extension is the letters that follow the file name – so with a picture, it might be be “family.jpg.” With a movie it might be something like “airplane.avi.”

    The file Extension indicates what kind of file it it is, so that the program you are using knows how to open the file, or even if it can or can’t open it. – Photoshop, for example, can’t open Avi’s or quicktime Movies.

    In your case, as far as I know, no other programs can open the IP3 or IPF format (ex: project_1.ip3, firball.ipf)- particleIllsuin 2 and 3’s native format.

    You have to render out a movie or an image sequence to use what you’ve done in pIllusion in a nother program.

    And, before you ask how to do that… Do yourself a favor and read the help file tutorials. They will teach you everything you need to know to get started.

    All the best.

    Aharon

    Aharon Rabinowitz
    arabinowitz(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    April 4, 2005 at 1:03 am in reply to: Wonder Program

    I can’t tell if you are upset about this or not, and I apologize if we ignored you.

    Please understand that moderating this forum is not a paid job, and we do our best to help people when they are in need, but sometimes a message gets left to the side because we have jobs to do – you know, the kind that pay our bills. We can’t rush to respond to every post – though we really do try.
    of course, we appreciate any congratulations or thanks.

    After I help someone here, and then they thank me, I rarely reply with a “you’re welcome” – obviously I wouldn’t be answering your posts if I didn’t want to give you help, and you weren’t welcome to it.

    Thanks for your comments.

    Aharon

    Aharon Rabinowitz
    arabinowitz(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    http://www.pIllusionFusion.com

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