Forum Replies Created

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  • Adolfo Rozenfeld

    July 17, 2006 at 7:45 pm in reply to: AE to Avid best way?

    You don’t have to export Quicktime movies anymore (unless you need things like embeded alpha channels, for instance).
    I think it was AE 6.5 the one that added the ability to export native AVID OMF essence files, ie, just like the ones AVID systems use to capture and edit. You can just export an OMF file, and the AVID system will be able to use it without transcoding. At least that’s how I understand it. You have settings for 1:1 uncompressed, DV, interlaced or progressvie, etc.
    Hope this helps.

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    July 17, 2006 at 11:16 am in reply to: Title-safe is dead

    I think there’s an in interesting twist to what J. Hofius said:
    Action Safe is still completely relevant in terms of making sure something’s going to be “inside”.
    But it’s becoming less and less reliable and relevant as a means to know if something will be “outside”. It used to be almost like a guarantee. Not anymore.

    Think about it. There must be thousands of productions with little mistakes outside the safe area. They were left uncorrected because they thought nobody was going to see them. Now millions watch DVDs in flat panel TVs and even computer monitors. So it’s a more complex argument than just saying title/action safe is alive or dead, I guess. It’s alive, of course, but you can’t think about it like you used to five years ago, right?

  • Adolfo Rozenfeld

    July 17, 2006 at 11:03 am in reply to: Export with alpha?

    The Animation codec (Quicktime) and Uncompressed (AVI) are two standard codecs that support embeded alpha channels in a video file, avoiding the cumbersome experience of exporting and later managing still image sequences. Both can be set to RGB+Alpha, as Colin explained.

  • Adolfo Rozenfeld

    March 21, 2006 at 4:24 am in reply to: Adaptive Resolution preview lost

    Is it possible that you turned off the Live update switch in the Timeline window? Did you check the OpenGL/Adaptive preview menu in the Comp window?

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Yes, do just assign it an object ID, enable Object and Object buffer (and possibly Coverage) in RPF options and then render to RPF. In AE, you apply the ID Matte effect and that’s it. Two things, though: aliasing for the selection/matte usually is pretty bad. And also I believe you have to use a square pixel ratio when going from C4D to AE.
    IMHO, Cinema 4D’s own exchange worflow with AE (its’ ability to export a native AE comp) is better than RPF. Among the multi-pass channels you can use this kind of matte too.

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    March 18, 2006 at 3:16 am in reply to: Levels different between AE 7 MAC and FCP

    Mike: Is it possible that you’re using Decklink hardware on your Windows or Mac system? There’s a widely reported gamma issue/conflict related to the Blackmagic/Apple codecs. Maybe they solved the issue, but you’re not using the latest drivers? I am making too many assumptions just in case it helps 🙂

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    March 17, 2006 at 7:34 pm in reply to: Path in 3D

    I agree with Steve. Plus, if it’s useful as encouragement, it could be good saying that animating strokes in 3D space in a 3D application (like Cinema 4D) is so much easier than one fears before getting into it!

    Just in case he means a motion path, sure… the motion paths nodes are just a spatial representation of position keyframes, which of course have 3D position coordinates. The b

  • Adolfo Rozenfeld

    March 17, 2006 at 7:34 pm in reply to: Path in 3D

    I agree with Steve. Plus, if it’s useful as encouragement, it could be good saying that animating strokes in 3D space in a 3D application (like Cinema 4D) is so much easier than one fears before getting into it!

    Just in case he means a motion path, sure… the motion paths nodes are just a spatial representation of position keyframes, which of course have 3D position coordinates. The b

  • Adolfo Rozenfeld

    March 17, 2006 at 7:28 pm in reply to: Question about using 16-bit

    Zarxrax: Bear in mind that to really take advantage of 16 bit processing, you should use a 10 bit YUV or 16 bit RGB codec. There could be slight gains for 16 bits rendering with 8 bit codecs, but not as much as with codecs that really acomodate the extra color infornation. There are plenty of standard or add-on 10/16 bits codecs in Quicktime and AVI architectures.

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    March 16, 2006 at 1:11 am in reply to: rendering to fcp 5

    You’re entering the options window for the Quicktime DV codec. You know what? After Effects ingnores the settings in that window (because they could be contradictory with settings in the Output module). So, you just set your Quicktime options from the Output Module window, if necesary. You could just pick the Quicktime DV NTSC 48 Khz template and you’re done.

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

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