Forum Replies Created

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  • Adam Trachtenberg

    August 22, 2014 at 3:15 pm in reply to: connect and delete

    It works here in R15. The only caveat is that the selection tags have to have unique names or they are combined into one selection upon conversion.

  • Not sure but I remember that it was pretty quick — maybe 20-25 minutes?

  • Yes, you can make the particles as big or as small as you want. Of course the smaller you make them the more of them you’ll need to keep it looking like snow….

    Maybe check out the demo before you purchase? Here’s the scene I was playing with for reference: 7895_snowplow01.c4d.zip

  • Adam Trachtenberg

    August 21, 2014 at 6:11 pm in reply to: Multishader: Change texture on a specific clone

    I see you got the result you needed, which is great. For future reference, I did a video tutorial showing the method I use with the plain effector and falloff. Sorry for the annoying hum in the audio….

    https://www.youtube.com/watch?v=EkWNBqkkRik&feature=youtu.be

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  • Adam Trachtenberg

    August 21, 2014 at 12:00 am in reply to: Multishader: Change texture on a specific clone

    Yeah, I’ve been there about a dozen times.

    I use mograph selections to deal with those kind of situations. In your case I would do the following:

    1. Create a mograph selection of the clone you want to change;

    2. Assign the cloner a shader effector and set it to affect color only. Make sure it’s restricted to your mograph selection;

    3a. Add a color shader in the effector’s shader slot and adjust the brightness to cycle through the different bitmaps in your multishader; OR

    3b. Leave the shader field blank but give the effector a spherical or box falloff. Move the effector closer to and farther from your clone (within the falloff range) to cycle through the bitmaps. Make the falloff big enough so you have sufficient granular control.

    hth

  • Adam Trachtenberg

    August 20, 2014 at 8:37 pm in reply to: Reproduce fresnel falloff curve as in 3Dmax

    The sphere is showing the reflection of the trees — it’s just not as prominent because the Fresnel settings he’s using are cutting down on the reflection. Also, it looks like he’s using a custom scene for material preview, with the two prominent reflector planes in addition to the trees background.

    If you really want to get rid of the trees you can create your own material preview scene. The standard preview scenes are located in your Maxon\Cinema 4D R1x\library\materialpreview folder. I would suggest that you modify one of the existing scenes and save it under a new name. You can put a different HDRI in the Sky Object’s material, or get rid of the sky object altogether. That way you’ll have no background reflections.

  • Adam Trachtenberg

    August 20, 2014 at 6:49 pm in reply to: Reproduce fresnel falloff curve as in 3Dmax

    You mean in the material preview? I don’t think you can turn it off if the reflection channel is active. If you could you would have no way of knowing what the changes you were making looked like in the reflection channel.

    What I do sometimes when working with transparency/bump/reflection shaders is build the shader in the color channel, where it can be easier to see what you’re doing, and when I’m done I’ll copy it to the intended channel and delete from color.

  • Adam Trachtenberg

    August 20, 2014 at 3:32 pm in reply to: Reproduce fresnel falloff curve as in 3Dmax

    Great use of the Filter shader. Probably not necessary, but I did a quick video demonstration of the technique you suggested:

    https://www.youtube.com/watch?v=QZOSvB15LYA&feature=youtu.be

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  • Adam Trachtenberg

    August 19, 2014 at 9:51 pm in reply to: Custom HUD icon disappears

    Understood. It’s not working here. I highlight the object, hit the + icon, and I get another empty AM window, or rather, an AM in object mode showing the “Ice CUBE Machine” null’s properties.

  • Adam Trachtenberg

    August 19, 2014 at 9:48 pm in reply to: animating clones on a spline problem

    Set Offset to -100% and uncheck “Loop”.

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