Activity › Forums › Maxon Cinema 4D › Reproduce fresnel falloff curve as in 3Dmax
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Reproduce fresnel falloff curve as in 3Dmax
Posted by Jeffrey Levenstone on August 20, 2014 at 9:53 amHello Eeveryone,
I was watching this tutorial https://bit.ly/XzLen2 and at 6:39 he uses a technique for creating a fresnel curve with a Falloff curve.
Where can I find such a curve in Cinema 15 to do this?
Thanks in advance,
JeffreyDarby Edelen replied 11 years, 11 months ago 4 Members · 14 Replies -
14 Replies
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Jeffrey Levenstone
August 20, 2014 at 1:36 pmHello Eeveryone,
I found this https://helloluxx.com/tutorials/cinema4d-2/cinema4d-materials/curve-fresnel/
Greetings,
Jeffrey -
Emir Bojorquez
August 20, 2014 at 1:47 pmIf you put your fresnel inside a Filter, you can use the Gradiantion Curves.
Good Luck
Imagination is the best tool…
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Jeffrey Levenstone
August 20, 2014 at 2:22 pmHello Emir,
I am a bit of a newbie. How do you do that?
Couldn’t quite grasp what you meant by that.Greetings,
Jeffrey Levenstone -
Emir Bojorquez
August 20, 2014 at 2:39 pm -
Adam Trachtenberg
August 20, 2014 at 3:32 pmGreat use of the Filter shader. Probably not necessary, but I did a quick video demonstration of the technique you suggested:
https://www.youtube.com/watch?v=QZOSvB15LYA&feature=youtu.be
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Darby Edelen
August 20, 2014 at 4:59 pmSomething to keep in mind if you use the Filter is that the default interpolation mode of the all gradients in C4D is Smooth Knot.
If you’re attempting to remap the values using something like Filter the you’ll want to start with a Linear gradient instead, otherwise the values you enter in the curves of the filter will not correspond directly/linearly to the fresnel falloff.
You can change the gradient interpolation by clicking on the small arrow at the left of the gradient, this gives you more options for the gradient including interpolation.
Darby Edelen
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Jeffrey Levenstone
August 20, 2014 at 5:17 pmThank you Darby.
It is a really nice thing when you finally start to grasp stuff in an app like this.
Been at it for a year now, just learning the basics and understanding the foundation and the vocabulary
of 3D. -
Jeffrey Levenstone
August 20, 2014 at 5:21 pmThank you for the link Adam. The video made it alot clearer.
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Jeffrey Levenstone
August 20, 2014 at 5:24 pmThank you for this explanation, there are so many option that you can use to get there.
One other question, how do I make the preview ball only show black and no image reflected in it?
I find the image in the ball to be distracting. -
Jeffrey Levenstone
August 20, 2014 at 5:26 pmAre you talking from the point of view of the VrayAnvanced shader (Vray4C4D 1.9)?
And does the gradient also have to be reversed? And does the native or VrayAdvanceShader make a difference
once I am using this method?
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