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connect and delete
Hi,
I think this is something simple I’m missing, but I’ve been using the simple figure object to experiment with some rigging tools.
What I did, was set a selection for each individual object, then I used the connect and delete command, so I have one mesh. I want to be able to access those selection sets during weight painting. When I do this, the selection sets are no longer there. The tags are there, but no point or poly selection info. Am I missing something simple? I thought it would be easy to connect a bunch of objects keeping their selection sets in tact?Mike