Forum Replies Created

Page 84 of 494
  • Adam Trachtenberg

    September 3, 2014 at 12:01 am in reply to: Cinema 4d UV mapping Problem PLS ASAP

    Did you say texture tag tag tab? 🙂

  • Adam Trachtenberg

    September 2, 2014 at 10:10 pm in reply to: Flat render from C4D?

    If you render to linear gamma, 32 bits, you will get as much dynamic range as you can possibly need. Also, if you render to the picture viewer without specifying a save location, you can go in after the fact and do your color/tone grading in the Picture Viewer. You do that by going to the filter tab at the right and checking the “Enable Filter” box. Then you can adjust saturation, brightness, contrast, exposure gamma, and even RGB curves.

    Once the image is to your liking you can File>Save As. Just make sure you choose Animation or it will only save single frames.

  • Adam Trachtenberg

    September 2, 2014 at 10:03 pm in reply to: x-particles freezing cinema 4D upon save

    After you’ve generated the particles you need, go to the emitter’s Object tab, under the Initial State section, and click the Set State button. Then go to the Emission tab, uncheck Emit all Frames, and set End Emit to 0. Save the scene.

    When you restart the scene, move the play head forward one frame and all of your particles will appear. I just tried it with two million particles and there was no delay here.

  • Adam Trachtenberg

    August 31, 2014 at 4:43 pm in reply to: Problem in extruding AI file inside C4D

    There are two points very close together at the inside/top of the P’s cutout. You can select them and run the Weld command, or select the spline with all or no points selected and run optimize, setting the distance to around 0.05. Either method will fix the problem. Or, you can just select on of those points and move it a little on the X axis.

  • Adam Trachtenberg

    August 31, 2014 at 4:34 pm in reply to: Cinema 4D Compositing.

    Add a compositing tag to your sky object and go to the tag’s Exclusion tab. Drag the floor object into the exclusion list. Done.

  • Adam Trachtenberg

    August 30, 2014 at 4:03 am in reply to: How to get rid of these artifacts

    Also, where did the model come from? Does it have a normals tag? Can we see a wireframe?

  • Adam Trachtenberg

    August 27, 2014 at 10:21 pm in reply to: Huge pile of complex objects

    One thing you can do with dynamics is build a low poly collision shape and assign it to a high poly object. You assign it by going to the dynamics collision tab, collision shape, and selecting “Another Object”. Then you drag your low poly object into the link box.

    In order to reduce memory requirements you can put your objects in a cloner and check the “render instances” box.

  • Adam Trachtenberg

    August 26, 2014 at 5:00 pm in reply to: Simple outline with depth using Sketch and Toon

    If the geometry is editable it may just be time to resort to edge selections….

  • Adam Trachtenberg

    August 25, 2014 at 3:12 pm in reply to: Simple outline with depth using Sketch and Toon

    Okay, I think you’ll get what you want if you set the Lines to just use Creases and Angle, and then set the angle to something like 33 Min and 95 Max.

  • Adam Trachtenberg

    August 25, 2014 at 1:22 pm in reply to: Simple outline with depth using Sketch and Toon

    Not sure what you mean by, “lines on the inside of the mesh to show thickness.” Can you post a sketch to show what you’re looking for?

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