Activity › Forums › Maxon Cinema 4D › How to get rid of these artifacts
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How to get rid of these artifacts
Posted by Ryan Paterson on August 29, 2014 at 11:25 pmThis image has some strange artifacts in the reflections, which are definitely polygon-related but I can’t figure out how to get rid of them. I have subdivided which didnt help (actually made it worse with some settings) It’s weird if I subdivide by 1 it looks good, but if I go to 2 it gets more noticeable. Tried adjusting the samples in the blurry reflections, didn’t do anything.
Is there some kind of like “reflection resolution” setting or something? Or just really any ideas on how to get rid of this. Thanks!
Steve Roberts replied 11 years, 8 months ago 6 Members · 11 Replies -
11 Replies
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Ryan Paterson
August 29, 2014 at 11:48 pmUgh I was REALLY hoping that would work but sadly, no. Good tip tho!
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Brian Jones
August 30, 2014 at 12:06 amgot to know more about the scene then. Which renderer, what lights (if any) GI, AO etc. might it be specular rather than reflection we are looking at? what is it reflecting – etc. etc. etc. It’s hard to tell without the scene file.
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Adam Trachtenberg
August 30, 2014 at 4:03 amAlso, where did the model come from? Does it have a normals tag? Can we see a wireframe?
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Brian Murphy
August 30, 2014 at 2:38 pmThis may be over simplifying it and you may have tried it already but I get artefacts that look similar when the shadow maps in my lights are not a high enough resolution.
If not that, is your reflection map a high enough resolution – looks like the reflection is pixelated.
Third, have you optimised all points on the model?
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Brian Jones
August 30, 2014 at 2:57 pmI am not seeing the artifacts here *but* I don’t have the lighting kit pro. I do have the hdri kit though so I turned off the lighting kit parts (due to their textures being missing) but I left the area lights on (buried in the light kit parts). No artifacts. I have to guess that the image called Stripes.jpg, that C4D tells me is missing, is responsible for your stripey artifacts, at least with what I am seeing.
BTW this renders _way_ faster in the physical renderer even with the settings turned up a bit to match the standard render (4 sec vs 57 secs here) -
Emir Bojorquez
August 30, 2014 at 5:34 pmAs you can see in the first image, that is caused by some shading issues and geometry of your skull in combination with the Subdivision Surface.
To solve this:
1.- Delete the Normal Tag that the Head and Jaw has (the one that looks like chessboard).
2.- Select the Head and the Jaw, then go to polygon Mode and select all the Polygons (Ctrl + A).
3.- Right Click and move the mouse to Untriangle and click over THE GEAR NEXT TO THIS COMMAND.
4.- inside the Untriangle Command Menu increase the Angle to 50.
5.- activate the Phong tag and increase to 60.Good Luck
Imagination is the best tool…
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Ryan Paterson
August 30, 2014 at 7:04 pmWorked like a charm! Thanks so much. So basically what I just did was simplify the geometry and smooth out the angles? Can I ask what made you realize you needed to un-triangulate? I’m really trying to learn as much about 3D as possible, and it’s always these little technical details that seem to make all the difference.
Really appreciate you taking the time to help, thanks again 🙂
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Emir Bojorquez
August 30, 2014 at 7:18 pm
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