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Simple outline with depth using Sketch and Toon
After modifying the values and checking boxes til I can’t take it any more…
I just want to use a Sektch and Toon material to outline all objects in the scene but I also need to have lines on the inside of the mesh to show thickness. I don’t want to see any lines indicating where polygons or vertexes are…just a simple tech rendering.
Imagine several flat cubes positioned near one another, several are rotated, some have a bevel. I need to see the borders of these objects along with a line on the inside to show their thickness…nothing else. Is there a simple setup for this that will work at all angles if I move a camera around them?
Thanks all,
Brian
