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Activity Forums Maxon Cinema 4D Simple outline with depth using Sketch and Toon

  • Simple outline with depth using Sketch and Toon

    Posted by Brian Murphy on August 25, 2014 at 4:17 am

    After modifying the values and checking boxes til I can’t take it any more…

    I just want to use a Sektch and Toon material to outline all objects in the scene but I also need to have lines on the inside of the mesh to show thickness. I don’t want to see any lines indicating where polygons or vertexes are…just a simple tech rendering.

    Imagine several flat cubes positioned near one another, several are rotated, some have a bevel. I need to see the borders of these objects along with a line on the inside to show their thickness…nothing else. Is there a simple setup for this that will work at all angles if I move a camera around them?

    Thanks all,
    Brian

    Adam Trachtenberg replied 11 years, 8 months ago 2 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    August 25, 2014 at 1:22 pm

    Not sure what you mean by, “lines on the inside of the mesh to show thickness.” Can you post a sketch to show what you’re looking for?

  • Brian Murphy

    August 25, 2014 at 2:07 pm

    Thanks Adam, here’s a render of how far I’ve gotten. Those little anomalies and undesirable lines drive me nuts. These are simply flat shapes carved from cubes. I just want to show the outside of them and the thickness line on the inside (green).

    Brian

  • Adam Trachtenberg

    August 25, 2014 at 3:12 pm

    Okay, I think you’ll get what you want if you set the Lines to just use Creases and Angle, and then set the angle to something like 33 Min and 95 Max.

  • Brian Murphy

    August 26, 2014 at 2:34 pm

    Thanks Adam!

    That got me about 90% there. Sketch is a tricky bird…can’t seem to get those poly lines angling in from the rounded corners. There are some squares showing up on a beveled edge too. Tried adjusting the angles but I either lost some important outlines or gained too many lines in the edges of the flattened cubes.

    0_sketch.jpg

  • Adam Trachtenberg

    August 26, 2014 at 5:00 pm

    If the geometry is editable it may just be time to resort to edge selections….

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