Forum Replies Created

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  • I can’t recall either, but it’s in the manual. 🙂

  • Adam Trachtenberg

    June 27, 2005 at 10:50 pm in reply to: Some real wizardry required

    Here’s a thought: you could copy the points into an empty spline object. First set it to linear and no intermediate points. So now you have your spline representing the deformed state. Copy the spline and project it from a top view onto the DEM. Copy the original (unprojected) spline again. Now (assuming you have Mocca) set up a Posemixer to morph the projected spline into the original spline. Finally, use the projected spline and posemixer splines in a spline deformer to affect the DEM.

    It should work in theory, but if the mesh is really dense it could be painfully slow. Might be point order problems too. Anyway, worth a shot.

  • Adam Trachtenberg

    June 27, 2005 at 1:33 pm in reply to: Sticking objects to vertices of a mesh

    Hi Chris,
    In the object library (Objects>Object Library) you’ll find TP Point Emitter, TP Edge Emitter, and TP Polygon Emitter. You can use any of those to emit particles from the referenced location. All you have to do is set velocity to 0, drag the object you want to emit into the object reference box, and add a Particle Geometry object to your scene. Well, and set the number of particles. If you want to customize anything you can either add to these Xpressions or you can reverse engineer them to suit your purposes.

    hth

  • Adam Trachtenberg

    June 27, 2005 at 6:26 am in reply to: JOB: Modeler needed

    Hi Christian,

    I’m interested in your modeling job, but you didn’t post your e-mail address. You can contact me at:
    adamt[at]3danvil.com

    Best,
    Adam

  • Adam Trachtenberg

    June 24, 2005 at 5:12 am in reply to: radiosity effects

    One more thing: if you do add some omnis inside you should be able to reduce your diffuse depth quite a bit (down to 2-4) which will lower your render times a lot.

  • Adam Trachtenberg

    June 24, 2005 at 5:10 am in reply to: radiosity effects

    Yeah, that is bad! 🙂 It’s pretty tough to light an interior cleanly using only external lighting. I think you would have to increase your samples significantly–maybe to around 1000. I’d also use higher Min. samples–starting with 10 and going up from there. Max. will probably have to come up too. Of course all of this will lead to much longer render times. You can make things easier on yourself by cheating a little bit. Add some low-level omni lights inside to give the render engine more samples to work with.

  • Adam Trachtenberg

    June 23, 2005 at 4:15 pm in reply to: Creating a surface from points

    I don’t know of any plugin for Cinema, but I have a Rhino plugin that will do this (Terrain). If it’s a one-off thing I might be able to make the surface for you–depending on what format it’s in.

  • Adam Trachtenberg

    June 23, 2005 at 4:10 pm in reply to: dirt diffusion…ambient occlusion? part 2

    You can change the rays in the dirt shader attributes.

  • Adam Trachtenberg

    June 23, 2005 at 4:08 pm in reply to: radiosity effects

    Can you post a pic?

  • Adam Trachtenberg

    June 21, 2005 at 4:01 am in reply to: Organizing Objects

    No, unfortunately you can’t do that. Reason is that the order of objects/tags in the Object Manager plays an important role in setting priorities for animation. Do check out the search feature though (Object Manager>Objects>Search).

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