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radiosity effects
Hi, I’m trying to set up a lighting rig for a house I’m modelling. I want to get it as realistic as possible and what I’ve done is put a parallel light outside the back of the house with volumetric lighting so it looks like sunlight is shining through the window. It looks fine and what I’ve done is turned on radiosity so as to light other rooms more realistically but when I do a render I get small scratches and strange patterns on the walls. They’re less noticeable if I turn up the luminance on the walls texture or if I reduce the accuracy. I’m using the camera animation mode as I intend to animate it. Has this happened to anybody else and if so can it be fixed?
Thanks a mil
Donal