-
Some real wizardry required
I’m looking for a way to deform one object using another. Similar to a morph target, but not based on identical geometry.
The specifics are: I’ve got a relief map of an island at around 30,000 vertices. I’ve also got a list of points with coordinates (400 ascii entries) that fall within the island. At the moment the points are not part of a mesh, though they could be if needed. I want to use the new points to vary the height of the relief mesh.
I’m happy to do this via some kind of deformer, an expression, whatever. As long as I don’t need to add the points to the relief map geometry (as I may have to do this with 10,000 points as well.)
Thanks for any advice,
Will