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Sticking objects to vertices of a mesh
How can I instance objects to the vertexes of an object using particles?
I have used Mesh Array as part of the Jenna plugs, but it is very slow in responding and doesn’t give as much control as particles.
I know there is the particle node that randomly distributes particles along a surface, But I need the grid like structure that comes with attaching to vertices.
In Maya I would just turn the object into a softbody (which convertes the vertices to particles) then hide the geomtery. Then just instance objects to those particles.
What is the best way in C4D?
Chris Smith
https://www.sugarfilmproduction.com