I would make a duplicate of my polygon object, select the polygon(s) you want to use, invert the selection, and delete. Use Mesh>Commands>Optimize to get rid of the extra points. Then use Axis Center to center the axis on your polygon(s). Finally, add an external compositing tag to your object. Set the AE export option to export 3D data in render settings.
The external compositing tag will create an AE null on export, or if you want it can even create an AE solid.