Forum Replies Created

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  • Adam Trachtenberg

    July 22, 2008 at 1:27 am in reply to: Scoreboard Lights Effect

    You can do it by controlling the cloned light color with a Shader effector and then loading your bitmap or movie file/sequence into the shader effector. Just turn on color mode in the shader effector’s properties.

  • Adam Trachtenberg

    July 22, 2008 at 1:09 am in reply to: roughing up a stone slab

    You can either do it with material>displacement or by cutting the geometry and moving points around.

  • Adam Trachtenberg

    July 19, 2008 at 4:17 am in reply to: Texture change direction

    Another option is to put the bitmap in a layer shader, add an effect>transform layer, and rotate in there.

  • Adam Trachtenberg

    July 18, 2008 at 6:50 pm in reply to: MoGraph with bitmap sequence

    Yep, you can do this with the Mograph multishader. As best as I can recall, you load the .mov file in the first slot, then click the “convert to layers” (or similar) button. Takes a while to process depending on the size of the file.

  • I don’t understand why you aren’t able to do it the same way in AE that you’re doing it in PS.

  • Adam Trachtenberg

    July 16, 2008 at 2:51 pm in reply to: Bouncing Ball

    If you turn flexion up to 100% and stiffness up to 1000+% you can get a ball that only deforms a little bit.

    Haven’t tried this, but you should be able to bake the clothilde animation with Capuccino (this is possible), then use Xpresso to drive your ball’s position with the position of one of the points from the baked object.

    Or you could simply do it with f-curves. Adjust the y curve so it looks like a bouncing ball curve (example: https://tinyurl.com/58v45t) and then animate the x/y position to suit your needs.

    Or lastly, you could by the PhyRis and/or Silver Bullet plugins by Remotion, which make hard-body physics very easy.

  • Adam Trachtenberg

    July 14, 2008 at 2:19 pm in reply to: applying multiple bends

    Need a little more information. What are you using to bend the cylinder?

  • Adam Trachtenberg

    July 14, 2008 at 2:18 pm in reply to: trees and plants in C4D?

    There are quite a few options. You can of course model them the old fashioned way; you can use alpha-mapped textures on planes; you can buy collections of models from various sources; you can use tree/plant generating plugins, like Xfrog or DPIT; you can export them from Vue or use Vue xStream etc.

  • Adam Trachtenberg

    July 11, 2008 at 4:56 pm in reply to: Render Plugins Advice

    VRay uses the plugin architecture, so it has to be installed on client machines like any other plugin.

  • Adam Trachtenberg

    July 11, 2008 at 12:41 am in reply to: Render Plugins Advice

    In addition to VRay there is finalRender, Maxwell Render, and Fry Render. I have the first three. VRay and fR are both very fast GI renderers with excellent quality. In terms of quality and speed I think VRay has the edge. fR has bucket rendering so you can easily split up a single frame over a network. VRay doesn’t, but it allows unlimited nodes, whereas fR gets very expensive if you exceed the included (can’t remember number) amount.

    They have quite different approaches to materials. fR can use most native shaders/materials, but it also has a a shader tree system that uses the Xpresso interface. I find it hard to get my head around it. VRay has it’s own shader which can also use most native Cinema shaders, but you have to convert existing scenes’s shaders (there’s a one-click utility).

    fR’s licensing server is a pain in the butt, and the renderer is not available for Macs — they’ve been promising Mac support for YEARS.

    Maxwell can produce beautiful results but it’s dog slow –pretty much out of the question for animation. Fry is similar but I haven’t used it.

    hth

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