Ah, I gotcha. In that case what you need to do is:
* make a version of the text that’s suitable for an alpha (if it isn’t already);
* put the tex in a material’s alpha channel,
* drop it on the null containing the array objects and set it to planar projection;
* use the texture axis tool to rotate/scale the planar projection so it covers the whole array;
* right click on the tag and select “copy tag to children”;
* now, unfortunately, you have to drag each tag to the right of the original texture tag … but it will work.