Forum Replies Created

Page 383 of 494
  • Adam Trachtenberg

    March 3, 2009 at 5:23 pm in reply to: How to Make 3D Text Like This?!?

    It doesn’t look like anything fancy to me — just plain extruded text with shadow casting, colored lights.

  • Adam Trachtenberg

    February 28, 2009 at 1:30 am in reply to: Tutor

    Hi Neal,

    I suggest you check out the tutorials here, at C4DCafe, and at Cineversity. More power to you if you can find someone who will do a barter deal, but one-on-one training can easily run over $100/hr.

  • Adam Trachtenberg

    February 28, 2009 at 1:25 am in reply to: Easy way to creating moving slideshow?

    It would be fairly easy to do with MoGraph, but much quicker and easier still in AE.

  • Adam Trachtenberg

    February 26, 2009 at 7:01 pm in reply to: Where is the inverse kinematic tool in C4D R11?

    It’s still under the tools menu.

  • Adam Trachtenberg

    February 25, 2009 at 5:32 pm in reply to: keyframes to after effcets

    Sorry, it’s actually called the “external compositing” tag in the English version. Then in the render settings>compositing export section you need to check the “include 3D data” box.

  • Adam Trachtenberg

    February 25, 2009 at 2:20 pm in reply to: keyframes to after effcets

    You can’t export actual geometry to AE. For keyframed data you can export cameras, lights, and position/rotation values for any other object that you’ve supplied with a 3D data tag (assuming you’ve checked 3d data export in render properties).

    Otherwise you can export an overall alpha channel, alphas for individual objects (with object buffers), and various other passes (shadows, reflections, depth, etc.).

  • Adam Trachtenberg

    February 25, 2009 at 1:20 am in reply to: XFROG help?

    They had a Yahoo group but I don’t know if it’s still active.

    You can generally adjust the tree/branch gap by moving the leave object’s axis.

  • Yes, the sweep nurbs object has a spline graph for twist, so you can add more at the end.

  • Adam Trachtenberg

    February 21, 2009 at 3:33 pm in reply to: Trying to Not Use Poser Anymore

    Also, in case you’re not aware of it, there’s a plugin called Interposer that duplicates most of Poser’s functions inside of Cinema, using poser content. Might be the way to go if you’re not up for rigging.

    If you do decide to pass on Poser altogether, where do you intend to get your figures? Buy them? Model them yourself? FYI, without Interposer, Poser figures are very hard to work with inside of Cinema (or any general-purpose 3D app. for that matter).

  • Adam Trachtenberg

    February 20, 2009 at 2:13 pm in reply to: Material Alpha Problem

    The mirroring has to do with the way the texture is mapped in Cinema rather than the file format. If you don’t want to mess with the texture projection you can put the bitmap in a layer shader, add an Effect>Transform layer, and check the “Mirror” option.

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