Forum Replies Created

Page 385 of 494
  • Adam Trachtenberg

    February 16, 2009 at 3:51 pm in reply to: Increasing HUD view distance

    Try running the viewport>edit>frame default function to restore the editor camera’s original settings. Be mindful of when you’re trucking the camera in/out vs. zooming the camera in/out. If you indadvertently zoom in too far you can have these sorts of problems and the viewport becomes balky.

    As a general rule it’s a good idea to keep your scenes within the approximate area of the default grid. If they’re a lot larger, and also if they’re very very small, you can run into floating point problems that make navigation difficult.

  • Adam Trachtenberg

    February 16, 2009 at 12:09 am in reply to: Path Deformer

    You might need to contact Renato for an update. Send him an e-mail with the first 11 digits of your r11 registration number.

  • Adam Trachtenberg

    February 15, 2009 at 5:18 am in reply to: cinema 4D or Maya?

    Yes. 🙂

  • Adam Trachtenberg

    February 14, 2009 at 4:16 am in reply to: C4D basic questions

    The main thing that AR adds is global illumination, which is the ability to render bounced light and also to generate light with textures (like HDRIs) and materials. AR also adds caustics, which are reflected and transmitted light (think mirrors and prisms). There are a few other additions, but nothing too exciting there.

    So, basically the reason to buy AR is global illumination. It’s most useful for architectural visualization, although it can also be very effective with product viz and other things. It wouldn’t be that useful for logo work.

    You can try it out by downloading the demo.

  • Adam Trachtenberg

    February 13, 2009 at 2:47 am in reply to: Fill spline shape with Mograph Clones

    Check the visibility box in the effector’s parameters tab.

  • Adam Trachtenberg

    February 12, 2009 at 2:30 pm in reply to: Fill spline shape with Mograph Clones

    EDIT: it seems that you don’t have to convert the extrude to polygons to use it in a volume effector, which is great as it keeps things parametric.

  • Adam Trachtenberg

    February 12, 2009 at 6:33 am in reply to: Fill spline shape with Mograph Clones

    That’s pretty much going to do the same thing as the spline effector.

    The only way I can think to do it would be to extrude the spline, make it editable, weld the caps, and use the resulting object in a volume effector set to control visibility.

  • Adam Trachtenberg

    February 10, 2009 at 4:25 am in reply to: 10.5 vs 11 Performance

    I don’t think you’ll see any speed up of your VRay renders, but AR is considerably faster, and better looking, in r11 than it was in r10+. Non-GI renders are generally 10-20% faster. GI rendering is much much faster.

  • Adam Trachtenberg

    February 9, 2009 at 6:24 pm in reply to: Transparent mask for particles

    That’s odd. Turning on GI and using a sky object makes no difference here. What Cinema version are you using? Can you post a scene where it’s not working?

  • Adam Trachtenberg

    February 9, 2009 at 3:30 pm in reply to: growing hair

    In this case you don’t need the gradient; just animate the length parameter from 0% to 100%.

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