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Activity Forums Maxon Cinema 4D Increasing HUD view distance

  • Increasing HUD view distance

    Posted by Jason Coursey on February 16, 2009 at 1:27 am

    Hi, Cow.

    Does anyone have any idea how to increase view distance in the viewer? I have a rather large scene, but the viewer clips and won’t let me view objects if I pull the camera back in space.

    I’ve done searches on the internet and looked all inside C4D, but can’t find anything.

    Thanks,

    Jason

    Steve Santer replied 10 years, 10 months ago 4 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    February 16, 2009 at 3:51 pm

    Try running the viewport>edit>frame default function to restore the editor camera’s original settings. Be mindful of when you’re trucking the camera in/out vs. zooming the camera in/out. If you indadvertently zoom in too far you can have these sorts of problems and the viewport becomes balky.

    As a general rule it’s a good idea to keep your scenes within the approximate area of the default grid. If they’re a lot larger, and also if they’re very very small, you can run into floating point problems that make navigation difficult.

  • Jason Coursey

    February 16, 2009 at 7:40 pm

    Thanks for the response, Adam. I appreciate the help!

    JC

  • Greg C neumayer

    April 1, 2015 at 9:58 pm

    I always forget this. In R16, go to your top menu bar:
    Edit > Project Settings > View Clipping

  • Steve Santer

    October 30, 2015 at 12:02 am

    Thanks for adding that info Greg. It’s the same for R17 too.

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