Forum Replies Created

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  • Vladimir Kucherov

    June 26, 2011 at 10:38 pm in reply to: Windows version, any plan?

    It sounds like ProRes is really the trump card in Mac’s hand. It’s just such a good set of codecs and have become very ubiquitous in post world (especially smaller stuff). And that is one big reason to stay on Mac.

    I was playing around with a windows install and by default it had 4 codecs, all of them last updated around 1996. Not good news. It would actually be a HUGE power move right now for Adobe to come out and write a competitor to ProRes that’s multi platform.

    Stability comes from running server CPU and motherboard (Xeon). But you will still save a ton of money because, for one, you can get a 7 slot motherboard, saving you several thousand on a PCI expander.

    It’s a mixed bag. You’re absolutely right though, porting Linux > Mac is an easier task than porting to Windows. If there was a windows version, I’d personally try to use it over mac. Seems like a few other people would as well. But whether it’s all worth BM the development time, only they know.

  • Vladimir Kucherov

    June 25, 2011 at 11:06 am in reply to: New Mac Pros

    Some more rumors to mull over:

    https://9to5mac.com/2011/06/23/apple-gearing-up-to-launch-upgraded-mac-pro-with-16-core-processor/

    I’d take a giant motherboard over more processors though

  • Vladimir Kucherov

    June 24, 2011 at 5:44 pm in reply to: Alpha features

    Hi Darin,

    Could you please walk us through the process you discovered?

  • Vladimir Kucherov

    June 23, 2011 at 8:32 pm in reply to: Standard Candle

    Andy, try grabbing a still, and then open the still’s node graph. You can from there drag nodes into your grade over and over.

  • Vladimir Kucherov

    June 23, 2011 at 4:51 pm in reply to: Standard Candle

    Resolve 7.1
    4 nodes – 24fps
    5 nodes – 20fps
    6 nodes – 17fps

    Resolve 8 (latest beta)
    4 nodes – 24fps
    5 nodes – 20fps
    6 nodes – 17.5fps

    with Bilinear resize on: +1.5fps

    SYSTEM:
    2.66GHz Mac Pro 12 core
    6gb RAM
    GUI: GeForce GT120
    CUDA Proc: 1x GeForce GTX285
    Video: Blackmagic Decklink Extreme 3D
    Media Pool Drive: 4 drive software mac raid
    CUDA Driver: 4.0.17
    Decklink Driver: 7.9.5 (Resolve version)

  • Vladimir Kucherov

    June 23, 2011 at 4:33 pm in reply to: Standard Candle

    I just opened this up and the memories are empty. Not sure why – is it possible A-Z don’t get exported? Maybe it’s better to make some stills?

    The grades are there though so I can just duplicate the nodes for the same effect.

  • Vladimir Kucherov

    June 23, 2011 at 4:40 am in reply to: Attention resolve 8 beta users.

    Well the math for that certainly sounds like it makes sense – double the GPU, double the performance.

    What’s interesting though is that even your beefy system can’t go below 3-radius.

  • Vladimir Kucherov

    June 23, 2011 at 2:47 am in reply to: Attention resolve 8 beta users.

    Aha, interesting. I am running single 285 + 120 for UI off of internal software RAID, and can’t get realtime denoising. (22fps at radius 4, 13.5fps at radius 3)

    Do you have a 3rd GPU for GUI, or do you have the displays plugged into one of the 285s?

  • Vladimir Kucherov

    June 22, 2011 at 8:56 pm in reply to: Attention resolve 8 beta users.

    Paul, what GPU setup are you running on your system?

  • Vladimir Kucherov

    June 22, 2011 at 6:58 am in reply to: The new wave, OpenCL, NVIDIA, and FCPX

    The tricky part might be taking storage read/write out of the equation. If it’s all done on the same system, that’s easy, but if you want this test to be performable by everyone I think that might be the biggest X factor.

    Would it make sense to use SD or 720p media with read/write from a single drive, and then ramp up blur nodes until it falls under realtime?

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