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Standard Candle
Hi guys ,
I like benchmarking , and of course we all want to know if our triple 4800 Setup still can beat the Hackintosh guys out there, right ?
So, I sat down and tried to develop a non-disk-all-GPU benchmark for us to use.
Or as the astronomer would say :“A standard candle is a class of astrophysical objects, such as supernovae or variable stars, which have known luminosity due to some characteristic quality possessed by the entire class of objects. Thus, if an extremely distant object can be identified as a standard candle then the absolute magnitude M (luminosity) of that object is known.”
This is the link to the Resolve project :
https://www.yousendit.com/download/MFo1ckhlZDU5RlpFQlE9PQThe images used are the “Sample Images” from the Installer .
Copy the folder somewhere , import the project and relink the files.
The project consists of the three clips with some settings applied.
Its a standard project with standard HD 24PsF settings and the images will be scaled up to fill.
I created nodes with some color, blur mask and either blur or sharpening.
The memories A-H are filled with repetitions on the same nodes.
The higher the letter, the more nodes.
On my GT120/GTX285 system I can use setting A and B with 24fps, from memory C on it drops frames .
That is 5 nodes…Memory H has 20 or so, but it seems you can add more nodes without drastically reducing performance.This is just a first draft and I am open for suggestion to make it more elaborate.
But please give it a shot and lets share results..Have fun testing.
A slice of color…
DaVinci 7.1.2 OSX 10.6.7
MacPro 5.1 2x 2,4 24GB
RAID0 8TB eSata 6TB
GTX 285 / GT 120
Extreme 3D+ WAVE