Forum Replies Created

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  • Hey guys,

    thanks for the replies, all of those were really awesome options. My goal was keeping the geometry of something complicated based in a any primitive and keep using the primitive to animate. Usually you need to convert to polygons to create geometry from a primitive, so then you have no option to animate using the primitive functions.

    So this is what i did, I did a primitive when the shape more or less I want, I duplicate and convert into polygon and then I create all the complicate geometry I want. With the original primitive I animate it using any of the option, for example, slice in a cylinder. Then I use a Boole object to animate in or animate out the primitive transition over the geometry. Later of course you could use deformer and so on.

    I hope it helps, if anyone wants the file, please let me know.

    All the best!
    Thanks

  • True as well 🙂

  • Thanks Brian,

    it is actually a shame , because put down a little the process of the multipasses. Specially if you want to modify your reflections and do only the reflections part without calculating the rest. I guess something Maxon has to improve.

    Many thanks

  • Victor Camacho guerrero

    April 8, 2014 at 8:41 pm in reply to: Baking Cloth explosions

    wow Cassisus this is pretty impressive, i never heard about this plugin, i will get for sure into my workflow.

    thanks so much for this!!

  • Victor Camacho guerrero

    April 3, 2014 at 10:20 pm in reply to: Baking Cloth explosions

    I see ;( what a shame. hopefully maxon improves this in future versions

  • Victor Camacho guerrero

    April 3, 2014 at 10:25 am in reply to: doing dynamics follow a path

    Thanks Adam,

    pretty interesting trick you showed me there. As you said the simulation gets quite lost so, in the end I did manually the animation by hand ( quite painful) but it works too.

    thanks so much

  • Victor Camacho guerrero

    April 3, 2014 at 10:24 am in reply to: Baking Cloth explosions

    thanks guys for the reply.

    Brian that is brilliant you realized that, which it solved a lot of my headache figuring it out.

    I imagine there has to be some way with point cache tag too but i havent figured out yet.

    Another solution I did was putting really high FPS in C4D and later retiming in AE with timewarp. Not so efficient, but it works.

    Thanks guys

  • Victor Camacho guerrero

    April 2, 2014 at 8:33 am in reply to: Baking Cloth explosions

    Thanks for your reply Brian,

    I tried that, and it works as you said, but for some reasons sometimes using Time track it could get a little tricky.

    If i remove the cloth tag, after baking, the animation goes wrong. I dont understand why that happens, if it has been baked already. Any idea?

    Many thanks

  • Victor Camacho guerrero

    March 31, 2014 at 11:21 am in reply to: make polygon thicker

    Did you try cloth nurbs?? I found it a really easy way to add thickness to things..

  • Victor Camacho guerrero

    March 28, 2014 at 4:55 pm in reply to: slow mo for cloth

    Hi Adam,

    I have been playing around trying all possibilities, and everytime I bake the objects and remove the tags, the objects behave really badly.

    In the first place, I tried to follow your steps. In the first place if I press Bake All in the dynamics tag, the square bounce really heavy. Later applying the bake function, kind of works, but not doing exactly the same ( do you bake the soft body dynamics to PLA too?) . I baked the cloth tags to PLA and after I delete them, they explosion goes crazy splashing polygons all over the place.

    Did you already try this with the project?

    Many thanks for all this

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