Victor Camacho guerrero
Forum Replies Created
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Victor Camacho guerrero
February 13, 2015 at 9:43 am in reply to: Adding plain effector to a cloner with dynamicsYes I found the way, awesome,
many thanks
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Victor Camacho guerrero
February 12, 2015 at 10:52 am in reply to: Adding plain effector to a cloner with dynamicsHey guys thanks for the reply.
Cassius, when I do editable the the cloner, in my case, only leaves one object then put the rest as instances. Weird. Then if I apply it as you said, the Plain effector transition see the whole cloner as one huge block, then it does not animate one by one the objects.
Adam, I am not sure what you mean, in theory having dynamics stop you to use mograph effectors in the cloners right?
Many thanks
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I see, i will try to find them in their website.
Thanks Brian!
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Victor Camacho guerrero
December 16, 2014 at 9:55 pm in reply to: keeping parametrics animation and adding them specific shaders by polygonsBOOM! awesome , exactly what I wanted, this would save me a lot of work. Thanks for this guys !
Cheers!
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Victor Camacho guerrero
December 15, 2014 at 9:43 pm in reply to: keeping parametrics animation and adding them specific shaders by polygonsamazing Brian, it works great. the only thing I would say after doing Current State to object to the parametric object , then I lose the chance later on to modify again ( unless i keep a backup) the parametric animation. Is there any way for keep that?
Many thanks!
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Hello Jason,
many thanks for this. Well the file does not work for me. I have AE CC 12.2 but it does not work. I saw your cinema file , but the Sketch and toon renderer is not included, so still working for you??? I read these in adobe help and I tried but not luck.
https://forums.adobe.com/message/6013673
To render Sketch and Toon, do the following:
From the Create menu in the Cinema 4D application, choose Create > Material > Sketch Material.
In the Render Settings dialog, set the popup to Renderer: Standard.
In the Render Settings dialog, ensure Sketch and Toon post effects is added and checked
Save the .c4d file with Sketch and Toon enabled.
Sketch and Toon will be rendered by the Cineware effect when the renderer settings in the effect is set to Standard (Final).
Note: You can control Sketch and Toon for individual objects in the Object manager by addingTags>Sketch Tags>Sketch Style (see the Cinema 4D Help documentation for more information about Sketch and Toon).Note:
With the global Sketch and Toon post effect setting enabled in the C4D Render Settings dialog, some scenes may not render all objects with Sketch and Toon. Add the Sketch Style Tag to all items (or just group all objects to a null and add the tag to the null). This particular issue is addressed in a service pack update for CINEMA 4D R15 only.
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Sorry Jason I dont get you, you mean cel shader works in cineware or not???
Many thanks
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Hello Jason,
thanks for your reply. Well it is a studio version and standard rendered. then to final in cineware, however cel renderer still not working. I read Ej from Eyedesyn complaining about this on the web. He has a nice workaround, but still is not cel renderer:(
Cheers!
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Thanks Michael,
then it is as I thought. It is pretty inconvenient the truth said.
Thanks for that.
Cheers!
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Hello Michael sorry for my english.
I attach an screenshot of the slider in the timeline I am talking about it.
Yes I want to change the length of the pre comps. Right now the only way is entering in the pre comp and change the duration of the pre comp by entering in the settings of that pre comp, this for me it is pretty troublesome. I attach another screenshot of what is.
I wonder if this is only the only way??
Many thanks