Victor Camacho guerrero
Forum Replies Created
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Victor Camacho guerrero
November 16, 2016 at 1:42 am in reply to: Shadow Catcher and Floor Reflection in ArnoldCheck the videos from helloluxx about arnold. They explain it there 😉
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Awesome reply Brian,
I get you now. you should consider writing in the Maxon help, things would get better for sure!
Many thanks again!
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Thanks so much for the files and the detailed reply Brian!
So I opened your files, and I get what you mean. I really need to get really close to the floor, so this is where my problems happen, from your camera, the surface keeps the details.
I tried using a image of 10000×10000 for the brush ( i cloned the existing one in Photoshop), but I still get the same problems when I zoom, or I put the camera close to the floor ( I have to recreate the landing of a satellite in Mars, so I need the camera in a height that details of the floor are seen). Have you tried painting and zooming?
This is maybe a silly question, but how much polys do you usually apply per object? is there any ratio in relation to cm? I have always applied geometry until i saw there was enough resolution, but never following any rules.
I dont get this part:”Generally you want a 1 to 1 or better pixels ratio between the pixels in a texture and the pixels on your screen (monitor) (that’s rule from 72/96 dpi monitors that’s not so true in the Retina display era but you should not be able to see individual pixels in your texture when the camera is at it’s closest to the object for a scene).”
How do you measure the pixels of an object?
Many thanks
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thanks so much Brian,
I imagine you are pretty busy , so I appreciate your effort a lot.
I have read it, but it does not make too much sense, about how the resolution of a texture is being measured in relation to a 3d object. As well Itried on the wizard several max and min resolution but nothing seems to work. I reduced the size of the object and neither.
I copy you the link with both files, the object and texture i am trying to paint on.
Many thanks
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That is a great workflow Brian,
really clever. I would try that for sure.
But I still dont get your solution to fix the resolution problem and why it looks so bad when it is being rendered.
Many thanks
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thanks so much Brian,
yes it does work, that is awesome. although I realized only works if the channel has some Image, if there is something such as noise or gradients, it does not work 🙁 Do you have work around for that too?
As well I am gonna use this chance, to ask about resolution too in Bodypaint. I was painting over the mesh, and it seems really detailed, ( the mesh has a lot of subdivisions and the texture are 1024px) however when i go to press render all detail is gone.
I attach you a couple of screenshot with the image painted over the mesh, with the rayrbrush view from BP ( less details) and from the rendered view.
Many thanks
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Hi Adam,
thanks so much for your reply. I was afraid you were going to say that. It is a shame we have to leave the Timeline in order to animate that, it is like using a crutch.
anyway thanks so much for this!
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Thanks so much Brian,
which tweaks would you go with the softbodies? By far the most convincing I have achieved in the end, is actually using metaballs and Wind Deformers. I put the wind deformer inside the balls and then animating the metaballs or/and using softbodies. It is far from perfect to be honest.
Many thanks!
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Victor Camacho guerrero
February 19, 2015 at 5:59 pm in reply to: changing position of a Spline effectorawesome! it works perfect.
Many thanks
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Awesome many thanks


