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keeping parametrics animation and adding them specific shaders by polygons
Hello!
i have been wondering this for a while. I would love to do some parametrics animation, such as Slice from tube, or even changing just the size of a cube, but at the same time having control to change some of the polygons with a different materials, for example, selecting them and Set selection and add a material to them.
I tried to bake the object then, but after converting to polygons the mesh loses his parametric animation.
anyone has tried this before?
Many thanks