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rendering only depth pass or any other pass
Hello,
I have been trying something for a while but no luck. Sometimes after rendering all my passes together, there are mistakes in some passes, for example the depth pass. When I render only the depth pass, I unclick the regular image and the rest of the pass but , C4D still spend the same amount of time to calculate this “background” pass and rendering the dpeth pass. I would like to calculate only the depth pass and render it, without calculating the whole image.
I attached screenshots of what I mean.
In the first picture, you could see even after doing what you said, still is calculating the image ( besides the GI) , in the second, if you select the Single pass option to preview , you could see the “background pass” I was talking about it that has been calculated. In the third one, you could see that the depth pass has been calculated too.
https://f1.creativecow.net/7453/7453?uploaded=file
https://f1.creativecow.net/7454/screenshot2?uploaded=file
https://f1.creativecow.net/7455/screenshot3?uploaded=file
My point is, that I thought that calculating the depth pass should be quicker that calculating the whole image ( almost 5 minutes in my computer) and then saving only the depth pass.
I hope this makes sense.
Is there any way to save time and only calculating and saving the depth pass?
Many thanks!