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Activity Forums Maxon Cinema 4D Animating complex modelling shapes without PLA

  • Animating complex modelling shapes without PLA

    Posted by Victor Camacho guerrero on July 27, 2014 at 7:54 am

    hello,

    I have been wondering this for a while. I would like to animate using primitives , for example, using the Slice option of a cilinder, but adding to this cilinder some geometry changing the modelling, without converting it to a polygon. In the beginning I thought maybe the Correction deformer would give me that, but I realized that this deformer does not allow Extrude and other modelling tools on the displacement.

    In this ad, in the end, there is a guy lifting some weights. The models of the weights are done by some cilinder, and i think they use the Slice option, but as you can see the modelling has as well some geometry .

    https://vimeo.com/100573176

    Any ideas?

    Many thanks

    Victor Camacho guerrero replied 12 years ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    July 27, 2014 at 10:07 pm

    the shape could be a spline swept along a circle. The apparamt modelling on the outside could be a texture

  • Adam Trachtenberg

    July 27, 2014 at 11:48 pm

    Or it could be a straight geometry deformed by a bend, wrap, or spline wrap deformer.

  • Victor Camacho guerrero

    July 28, 2014 at 7:42 am

    Hey guys,

    thanks for the replies, all of those were really awesome options. My goal was keeping the geometry of something complicated based in a any primitive and keep using the primitive to animate. Usually you need to convert to polygons to create geometry from a primitive, so then you have no option to animate using the primitive functions.

    So this is what i did, I did a primitive when the shape more or less I want, I duplicate and convert into polygon and then I create all the complicate geometry I want. With the original primitive I animate it using any of the option, for example, slice in a cylinder. Then I use a Boole object to animate in or animate out the primitive transition over the geometry. Later of course you could use deformer and so on.

    I hope it helps, if anyone wants the file, please let me know.

    All the best!
    Thanks

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