Forum Replies Created

Page 227 of 332
  • Tudor “ted” jelescu

    May 15, 2011 at 10:24 pm in reply to: Gradients as Map Layers

    If you are working at 8bit color depth try changing to 16 bit and 32bit. You will probably get different results. Also, you can try adding a blur to the gradient and/or noise. This will also help.
    Maybe I did not understand exactly what you’re after, but the kind of blur you have in the still that you posted can be achieved if you apply a blur on an adjustment layer and mask out the part you do not want affected by the blur. Feathering the mask will give you a softer transition.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    May 15, 2011 at 10:15 pm in reply to: Pixelated vector art in After Effects

    Do you have the collapse transformations/continuously rasterize box checked on all layers with vector art?
    https://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103906c6dea-7f49a.html

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    May 15, 2011 at 10:12 pm in reply to: Animating Movement on the a Map

    Depending on how complex the animation is – 2d or 3d with camera move- you can go the simple route of using a shape layer to draw a line and then mask that out. Animate the mask and reveal the line as the car moves forward. For more complex setups you can parent a Light to the car layer and use that as an emitter for Particular. The set the particles to create a solid line – any of the ipod light streak tutorials should help you on that.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    May 15, 2011 at 4:09 pm in reply to: Extend Edges of Mask

    Feather the mask and you should get that. You will probably need to adjust the expansion and the feathering together to get the result you want.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    May 14, 2011 at 10:40 pm in reply to: Extend Edges of Mask

    I am not sure if I understand your issue correctly, but if you are referring to a mask on a layer you have the option to Expand and Feather the edge. If it’s an alpha channel then a Matte Choker may do the trick.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • It may have something to do with the way you have setup the memory usage for AE. With 8 processing cores and 8GB of RAM, at the minimum recommended 2GB of RAM/processing core setting, AE will end using only 2 processing cores. Check out this link for more info:
    https://blogs.adobe.com/toddkopriva/2010/03/performance-tip-dont-oversched.html

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • If you want to determine where the audio queues are for your animation you can just hit the”.” key on your numbers pad from your keyboard- that will play audio only, and then hit the”*” key whenever you hear a queue in the audio (like base or drum beat). This will set markers on your audio layer that you can use then to animate.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    May 13, 2011 at 9:31 pm in reply to: Bump Map on 3D layers

    If you have CS5 then you have Free Form. You can apply a depth map to a 2d layer Using Free Form and position that in 3d space using the plugins controls to create the floor.
    Here’s a tutorial that can help you understand how Free Form works:
    https://library.creativecow.net/jelescu_tudor/3D-from-2D-image_AE/1

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • If the attributes you are changing affect only what comes after what you already have rendered in RAM preview, AE will keep the rendered frames, but most likely changing a keyframe will affect the whole layer and thus the whole comp, so AE starts again.
    If you just want to see the change you made with only a few frames before, all you need to do is set the Work Area (on top of the layers in the timeline window) to the points you want as in and out. AE will render only that part for preview.
    https://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103906c6dea-7ef7a.html

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    May 13, 2011 at 6:01 pm in reply to: Trapcode Form

    One quick work around is to work at a higher frame rate, render and then bring in a standard frame rate comp- you can get slow motion that way. If you need to speed up after, you can time remap.

    Tudor “Ted” Jelescu
    Senior VFX Artist

Page 227 of 332

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy