Forum Replies Created

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  • Tudor “ted” jelescu

    April 7, 2010 at 4:59 pm in reply to: Nested Comp Timeline Sync

    I had to deal with a similar situation- I got no quick fix, just open dual view and manually sync the timelines. I only had three nested comps to do this to…
    I found this guy who had the same issue- maybe he can give you and answer since he said he found a way around it:
    https://boardreader.com/thread/Problem_with_Nested_Comp_Sync_1xsxzXcn68.html

  • Tudor “ted” jelescu

    April 7, 2010 at 4:53 pm in reply to: Black Drop Frame Issue

    since you have a 3d comp it may just be that you get a black frame when the camera passes through a plane in 3d space.

  • Tudor “ted” jelescu

    April 7, 2010 at 4:48 pm in reply to: AE camera match move mayhem
  • I’ll start with the second question:
    Progressive for sure- even if you shoot 50i you will need to deinterlace for any roto work, so you might as well get the progressive frames from the start.
    I do not personally like to use any camera sharpness/filters- just straight capture, no bells and whistles.
    So I guess for the first question the answer is shoot progressive.
    In case you want some more camera advice there’s a pretty big forum:
    https://www.hv20.com/

  • It seems that there is a 30.000 limit to things in AE. You may have reached that limit.
    I suggest reporting it as a bug to Adobe and see what they say.
    In the mean time a quick solution would be pre composing your image layer, and duplicating&moving the image inside that pre comp to fit the length you need.

  • Tudor “ted” jelescu

    April 6, 2010 at 7:02 pm in reply to: transparency with lens flare

    This may give you a headache but it works.I just did a test to make sure I am right about it and also to clear out the steps in my head.
    Here it is:
    Do the Lens Flare (LF) animation on a black layer like it was suggested, using a blending mode to visualize. Once you are happy, turn the blending mode to normal.
    Nest your LF layer in a comp moving all attributes.
    Duplicate that. Now you have two pre-comps: LF1 and LF2
    Open LF1. Add Adjustment layer. Apply Hue/Saturation and take out all saturation. Apply Levels- compress white to 211 and move gamma (midtones) to 1.49
    Exit LF1 and turn visibility off (the eye)- you got a matte for LF2.
    Apply Set Matte to LF2, take matte from layer pre-comp LF1, Blue channel (Red or Green do the same).
    You can check the alpha of your comp and you will notice that you have a clean alpha with the Lens Flare included.
    Play around with Levels in pre-comp LF1 to adjust the matte for your Lens Flare.
    Get a headache pill… just kiddin’.
    Hope that helps.

    Ted

  • Get CS3 or CS4- Mocha comes free with those.
    Then use mocha to track the matte- it’s really easy, they got some great tutorials ( Mocha – Imagineer Systems)

  • Draw the shape of your trail (either in a vector program like Illustrator or in AE using a mask on a solid).
    Draw the tip of the arrow.
    Draw path and use the orient option Michael mentioned on the arrowhead layer.
    Animate arrowhead ( moving and growing, following the path and turning)
    Animate reveal mask on trail shape to match the moving arrowhead.
    You got yourself a growing, moving 90 degree turning arrow.
    Or buy Motion Designers Toolkit – I believe they got a bunch of moving arrows over there.

  • Tudor “ted” jelescu

    April 6, 2010 at 6:16 pm in reply to: Matchmover for MAC?

    Mocha – Imagineer Systems

  • Tudor “ted” jelescu

    April 6, 2010 at 6:11 pm in reply to: AE camera match move mayhem

    I got this same issue with camera tracking data from Boujou-export for maya (cam data for maya) brought in AE, so I think it should work the same with cam data export straight from maya. For some reason I had to copy the data from the import and paste it to a new camera (or node) and then it worked- hope it does the trick for you.

    Ted

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