Tornike Gelashvili
Forum Replies Created
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Tornike Gelashvili
April 5, 2008 at 12:29 pm in reply to: Difference between Orientation and Roration of a 3D layerThank you very much.
I got it.in AE’s help it’s explained in a difficult to understand way.
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you could also create a layer or a composition with a nice ramp or some more advances color gradients and vignets and set it’s track mat to Luma Map of the inc flow footage.
In case you don’t know how to do it here’s a little tutorial:
create a solid, apply Ramp effect to it, set appropriate colors. then drag inc flow footage above it, press F4 to reveal bending and map options and set mat to Luma Matte.
You can again, use a composition instead of a solid and crate a composition of several gradients and vignets there. -
Thank you Dave, that was exactly what I wanted to know. I experimeted with the animation rendered in different ways. I’ve finally understood on the practice, that motion blur is a matter of taste and Field is a matter of a technical specification.
I have also noticed, that motion blur does not produce a progressive scan look when rendered witthout fields. In some cases the moving object gets jittery. It might me some problem with my settings or maybe I messed something up, but anyway, thanks a lot.
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I see.
But what about field rendering? Is it recommended, required or again a metter of taste? Because field rendering makes animation more live and technical than progressive scan rendering.
As I understand nothing is required. Everything is a matter of taste. But could anyone explain the process of rendering a motion blurred motion with fields. I’m asking this because motion blur creates a progreessive like motion and field makes interlaced motion. So what happens? Is it not recommended?
Sorry for asking this over and over. I really want to understand the actual process that happens during rendering.
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Yes, I know Riot Gear. I actually do use it, but I just though about the way it could be made, ’cause there are only a few of them on the Riot Gear DVD and not much on the web.
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Do you have still images, or still image sequence?
It might be a pixel aspect ration problem.
You could also try applying fast blur or gaussian blur with very low bluriness value.
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Oh, sorry. I must have missed that. Thanks.
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Thanks a lot. Really nice tutorial. Thank you for your time.
But this was not what I actually needed. I was talking about Text layer animation with animator (when you pull down the text layer properties, there is “Animator:” and you can animate all kinds of transform controls, and look (bluriness, tracking, character offset…).
The problem that I was facing, is that Position animator has only X and Y even when layer is set to 3D.
I thought it would be really nice, if I could make text characters fly in one by one (or randomly) from front (plus animating opacity) and moving camera. The problem is that there is no Z for position (nor for rotation).I can’t understand why?.. 🙁
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Tornike Gelashvili
January 3, 2007 at 5:59 pm in reply to: How do i get text to dissapear behind objects in video?I am not sure what you mean exactly by “dissapear behind objects”.
If you are talking about, like text dissapearing behind a tree as camera passes by, this could be done by animating a mask. Appli a mask and the reposition it using shape parameter.