Forum Replies Created

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  • Thomas Hannen

    October 8, 2018 at 9:53 am in reply to: Trapcode particles flowing around an masked area

    Hi – I solved this using the built in Foam particle render – it does have basic collision avoidance. Don’t think Particular can do this.

  • Thomas Hannen

    August 20, 2018 at 9:26 am in reply to: Extreme Grainy Edges

    This looks to me like it was made in a 3D package like C4D or Blender, using Ambient Occlusion with the sample rate set very low to achieve the fuzzy effect.

  • Thomas Hannen

    August 17, 2017 at 4:52 pm in reply to: Offline Reference Clip looks MEDIA OFFLINE

    Just had the same problem – many thanks for the solution!

  • Thomas Hannen

    June 1, 2017 at 2:19 pm in reply to: Using external CSV data to power keyframes
  • Thomas Hannen

    June 1, 2017 at 2:18 pm in reply to: Using external CSV data to power keyframes

    Hi Matthew,
    Any keyframe data from AE can be copied and pasted as text into a text editor. Equally, if the text is formatted correctly, any text from the text editor can then be pasted back into the keyframe layer that it came from. So you could use this method to create some keyframes on a slider control, paste them into TextEdit, then continue the formatting of the text as shown in the text file using your own data. Bear in mind you may have to tweak your data to fit a range that makes sense on screen – either beforehand in another application, or after using Expressions. Hope this helps.

  • Take a look at https://aescripts.com/templater/ – it’s great, and does exactly what you need. You need to provide the translations, but it will automate the process of replacing the text, and (to some extent) correcting the layout if you program it correctly.

  • Thomas Hannen

    February 16, 2016 at 1:47 pm in reply to: C4D+AE animation issue

    In After Effects, in the Cineware plugin effect settings, try setting the Render Settings to Standard (Final).

  • Thomas Hannen

    February 8, 2016 at 9:19 pm in reply to: Parenting nulls to trigonometry-controlled objects

    Also, by adding a Layer Selector to the expression, I can choose which object the arrow starts and ends from:

    Based on the excellent tutorial by Felt Tips here: https://vimeo.com/104381026

    try {
    L = effect("Arrow Base")("Layer");
    } catch(e) { // catch an error in case layer is set to None. Stops expression crashing
    L = false;
    }
    if(L)
    fromWorld(L.position);
    else value

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  • Thomas Hannen

    February 8, 2016 at 8:46 pm in reply to: Parenting nulls to trigonometry-controlled objects

    I’ve just realised, if I re-write the expression on the puppet pin to point to the shape layer it solves my problem!

    Many thanks-

    I’m still stumped as to why I can’t parent a null to another null successfully though…

  • Thomas Hannen

    February 8, 2016 at 8:42 pm in reply to: Parenting nulls to trigonometry-controlled objects

    Hi,
    Thanks for the suggestion… I thought about using puppet pins, but I really wanted to keep the geometry of the arrows just right – they seem to look fine though, unless they’re really short.

    Having said that, I still can’t get the two nulls to parent to other objects without everything breaking.
    I really need to be able to dynamically move some boxes attached to the arrows.

    Here are my steps:

    * Load your .aep project
    * Make a shape – a rounded rect box
    * Change it’s anchor point (using, but could just as easily be a manual adjustment)
    * Duplicate the shape
    * Change shape two’s anchor point
    * Reposition the arrow nulls into the right places
    * Parent Null 1 (the base of the arrow) to Shape 1

    See video here:
    https://www.youtube.com/watch?v=bed23MzoUUU

    Immediately the arrow shape jumps off to the side. Why?

    Many thanks again for the suggestion.

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