Forum Replies Created

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  • Thehardmenpath

    February 3, 2007 at 6:06 pm in reply to: AE project to show off website

    A while ago I made a video on a blog, representing that very blog. Check it out here, if you want: https://alonsoquij.blogspot.com/ The vid is linked in the photo.

    Hope it helps for inspiration. Timing took me more than anything else, imho you should make the video longer and make things appear along the path of the camera. The more seamless the camera movement, the better.

    For instance using the layers as you have them in that video, start close to the top right corner and make the text appear. Then start moving the camera to the left while the bg pic shows in. Stay a bit still with the Boston logo. After the menu bar starts appearing, begin the camera movement to the right. Make it describe a curve at the end to a close up to the pic on the right. Keep moving and zoom out while the darkened background and the main come and reach the final view shortly before the lower menu shows up.

  • It does slow down, indeed. But as it says, it’s only on with Best Quality settings.

  • This is a funcion that deinterlaces in a smart way, using all the information from interlaced footage with still objects and guessing with parts of the image that arent equal in odd and even fields.

    Formerly it was called something like “Clever deinterlace” or so (correct me if I’m wrong). I don’t really know why the name was changed.

  • Thehardmenpath

    December 30, 2006 at 4:36 am in reply to: Specific look desired, no solution yet acquired….

    I am not a particles expert, but you can try to use the persistent property mapper. This might work:

    Set the map layer to a white solid.
    Affects Older/Younger = put there the second when you want them to stop completely.
    Age Feather = the same /2
    Map Red and Green to X and Y Speed, values 0 min and 0 max.
    Map Blue to Y and put the min and max values equal to the line where the balls should stop.
    Then animate the gravity force from your default value in the first keyframe to an absurdly high value (10.000) in a keyframe n seconds later where n = Affects Older/Younger value.

    It isn’t physically perfect, but it works smoothly for me when I reduce the particles per second to 0 after a short time.

  • Thehardmenpath

    October 18, 2006 at 10:39 pm in reply to: Sony Bravia Ad – 70,000 litres of paint

    Yep, I think it’s a pity they chose that classic. Just for the fun of it I decided to re-edit it with Beethoven, which is also “vulgar”, but much more apropiate imho: https://www.youtube.com/watch?v=i_Pmu82PxIM&eurl=

    I wanted to open a new thread, but it fits here quite well, as it handles exactly the opposite topic: A Dove ad about manipulation of beauty. Not really AE related, but I found it verrry interesting: https://www.youtube.com/watch?v=00nhKwv4M5Q

  • Thehardmenpath

    August 5, 2006 at 11:43 am in reply to: Figured out problem now what do I do???

    Menu/Layer/Time/Enable Time Remapping.

    That lets you make the layer as long as you want. I think the remapping filter works after the remapping tool, so you don’t even have to edit the keyframes. Just apply this effect and make the layer 3 times as long.

  • Thehardmenpath

    July 21, 2006 at 6:58 am in reply to: Bending An Arrow

    You can make an arrow by adding the stroke filter to a mask and then animate the vertices with bezier curves.

  • Thehardmenpath

    June 30, 2006 at 3:54 am in reply to: Creating a solar system

    Hi. One usual way to make orbits properly is to create a circular mask (better on a solid that fits the comp area) with the circular mask tool. Create it, distort it if you want, select the path and paste it into the position of a (planet) layer. The path will be exactly copied. Make this with all the planets, turn them into 3d layers, and choose what you say, the orient towards camera option. Now create a 3d camera and place it where you want.

    For changing the cycle speeds just drag one of the square keyframes. For looping the rotation, create an expression on the position value:

    LoopOut(type = “cycle”)

    You can see how this very expression is implemented in a tutorial by Aaron Rabinowitz: How to create a flock of birds, part 1.

  • Thehardmenpath

    June 30, 2006 at 3:54 am in reply to: Creating a solar system

    Hi. One usual way to make orbits properly is to create a circular mask (better on a solid that fits the comp area) with the circular mask tool. Create it, distort it if you want, select the path and paste it into the position of a (planet) layer. The path will be exactly copied. Make this with all the planets, turn them into 3d layers, and choose what you say, the orient towards camera option. Now create a 3d camera and place it where you want.

    For changing the cycle speeds just drag one of the square keyframes. For looping the rotation, create an expression on the position value:

    LoopOut(type = “cycle”)

    You can see how this very expression is implemented in a tutorial by Aaron Rabinowitz: How to create a flock of birds, part 1.

  • These are definitely strange times for copyright issues. It’s even being discussed if food recipes can be registered or even patented.

    What I saw the other day was also a disgusting example. In a fifa world cup promo one AE7 preset was used with absolutely no tweaks, that graphic bed with with green squares. Usually when I see them, I see them somehow changed. But here someone got paid for pressing a button, and that kinda annoys me. Even the color fit the corporate logo, so nothing else to do was needed, logo in the front, preset in the back.

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