Steve Roberts
Forum Replies Created
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There’s no guarantee of a QT 7.4/AE fix, since Apple doesn’t seem to be keeping Adobe in the loop.
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If your interlaced footage is not going to get rotated, blurred, scaled, keyed, moved or distorted, you should interpret it field separation OFF. Yes, off. In situations where the footage is going to be minimally altered, if at all (maybe color correction only), I’ve found that separating fields introduces some softness into the footage. It shouldn’t, but that’s what I’ve found. You should do your own tests with unaltered footage.
AE always renders, recompressing the footage. Always. If you choose a lossless codec such as Animation or None, the recompression is negligible … lossless. Most people here prefer Animation as the codec when they want to preserve quality.
AE doesn’t work like an NLE. In an NLE, if you have a DV timeline, and spit out a DV movie, the footage is unchanged if you have cuts-only. But it renders transitions and effects, recompressing the footage. AE is like that, since it renders everything. if you take DV footage and render to the DV codec, AE will recompress to the DV codec.
But Bret is right. You can render to Animation in AE, then import into your NLE, but your NLE will have to recompress the Animation movie to DV to match the timeline. You’re better off rendering to DV in AE so the footage matches the timeline of your NLE when you import it.
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HD is always 16×9 if you think in square pixels: 1920×1080, 1280×720.
We always use the horizontal dimension first, by the way. 🙂
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You need to make the “opening” grow from nothing to, well, something. The “opening” could be a mask applied to a solid, then you animate the shape. Then you’d apply Shine to the masked solid. A background layer would represent the thing that cracks open.
You see? It’s sort of backwards, since Shine has to be applied to a thing, not a hole. It’s like taking a black dot over a white background, and calling it a black hole in a white thing.
I hope that made sense. It’s one way of doing it, anyway.
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Check the Help on Rendering. You need to use the Render Queue, and make sure that the chosen Output Module includes audio.
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By all means, light it the same way on set. This technique won’t work with just any lighting setup.
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Does Task Manager indicate that you’re actually running out of RAM as you work?
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Ah. I was assuming that you wanted your images to fill the frame.
If you don’t want that, then go ahead and make them any size and pixel aspect ratio you want — AE will make them look right.
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It’s simple. Draw, select, copy, select, paste.
In CS3:
1. draw the mask on a solid
2. select the solid’s “mask path” property and hit edit>Copy
3. select the Light’s Position property and hit edit>Paste -
Your Photoshop images should be 720×540 square pixels, or 720×480 non-square-pixel (.9). Don’t mix those up.
If the 720×540 has a few pixels out of frame, don’t worry about those — let them go out of frame. (it’s because DV has had a few pixels lopped off its frame size — long story)
Either size I listed above will be appropriately adjusted in the AE comp.