Steve Roberts
Forum Replies Created
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Steve Roberts
January 23, 2008 at 5:57 pm in reply to: Feild Issues with only Graphics – Footage is FineI guess you could answer the rest of my questions … 🙂
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Steve Roberts
January 23, 2008 at 5:54 pm in reply to: Building a new Mac Pro for A.E _ Help Please 🙂Hmm … yes, it looks as if the “3X” means three cards.
My mistake — the 8800 is the mid-range card. I thought you were going for the 5600.
I went for the mid-range X1900 card (not the basic card) for the sake of Motion and Color, since they depend on the card quite a bit. AE, not as much so. Color runs well, but I haven’t had a chance to test Motion on this machine. Also, I use Cinema 4D, which benefits from a better card. If Adobe supports the basic 2600 card, I’d probably choose it if I was only doing AE and FCP, but I don’t know the details of the card’s features.
You should put more money into RAM (8GB), possibly going to https://www.crucial.com/ to stay in budget. I’ve read good things about crucial.
Hope that helps …
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No problem. The cell pattern effect (not sure of the name, I’m not on the AE machine) might also work, though the cells would probably be too regular.
In your Fractal Noise image, I suppose you’d want a network of bright threads between black blobs, with a gradual change from white to black. Maybe creating a field of bubbles with Foam could do it as well … ? Keep in mind, the image needs to be static, so in some cases, you might need to render and import a still frame.
Are you cool on the concept of a gradient wipe, where the wipe begins in the bright areas and moves to the dark areas? Does this whole thing make sense in the context of your project?
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There seem to be so many. Try googling “fractal noise” tutorial, or search the COW.
Here’s one …
https://video.aol.com/video-detail/the-very-very-basics-of-fractal-noise/3414480434 -
Steve Roberts
January 23, 2008 at 4:12 pm in reply to: Feild Issues with only Graphics – Footage is FineWhat do you mean by “field issues” on the graphics?
Got a screen shot?
Do you see interlacing? If so, in which app?
How do things look on an interlaced (TV) monitor? -
Steve Roberts
January 23, 2008 at 4:10 pm in reply to: Building a new Mac Pro for A.E _ Help Please 🙂I have the 8-core (previous generation) with 8 GB RAM, with the X1900, and it’s great. If anything, I’ll get more RAM to knock it up to 16GB.
You don’t need the hottest graphics card — it’s not worth it. You may want more drives, depending on your workflow — you definitely need to keep sources & renders on a drive separate from the system drive. If you have 3 drives (system/renders/sources) things should go even better, since you don’t have to read & write to the same drive … but that might be splitting hairs, performance-wise.
Anyway, I think you should get the mid-range graphics card, 8GB RAM, and at least two hard drives.
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Well, the first assumption is that Shine has to be used when you’re using AE. If you had a 3D app, you could take the “realistic” approach and shine volumetric light through a hole … but that would be another forum. 🙂
You could also try making a fractal noise image (or precomped layer) then using that as a gradient map for the gradient wipe effect applied to a solid. Try the effect, and you’ll see how you can make a layer develop cracks and sort of dissolve away. You’ll have to pick the right fractal noise pattern, and possibly mess with levels, so you might want to precompose this layer rather than render it as an image … just so it can stay “live” so you can tweak it.
Hope that helps …
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Only with the Zaxwerks Invigorator plugin.
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[Brendan Coots] “The easiest way around this is to always design your images a little bigger, maybe by 5 pixels all around, so that AE will leave them square pixel and everything works intuitively.
“Sorry, no, if you’re working in 4:3 NTSC, and you want your square-pixel Photoshop images to fill the frame, they should be a multiple of 4×3: 720×540 or 648×486.
If you take 720×480 and add a few pixels to make them (for example) 725×485, yes, they will be interpreted by AE as square pixel, but they will be too wide for the 4:3 frame shape, giving you space at the top and bottom. Use 720×540 or 648×486.
(For widescreen, the screen in square pixels is a multiple of 16×9: 864×486.)
Search the COW for Rick Gerard’s “Pixel Madness” or “Dr. Strangepixel” tutorial for more.
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If you search the COW for “time remapping” and “ebberts” you might find something like this:
https://forums.creativecow.net/readpost/2/891819