Forum Replies Created

Page 15 of 37
  • Simon Carlson-thies

    July 8, 2006 at 1:46 pm in reply to: Migration Utility

    I can’t imagine it will give you any trouble if you’re concerned backup your files and then make sure you do it when you have plenty of time to fix any problems if you run into them…

    I’d give it a try post back if you hit any problems…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Simon Carlson-thies

    July 8, 2006 at 1:42 pm in reply to: Compressor will not work

    Hmmm…. thats odd, I had the same problem, but re-installing compressor fixed it… are you using the latest version of compressor…?

    I am surprised that re-installing didn’t fix it since what you are dealing with is an error where Compressor tried to write to a protected memory location, and OSX stopped it… hence the crash…

    Do you have any previously set jobs left…?

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Simon Carlson-thies

    July 8, 2006 at 1:37 pm in reply to: Can’t open files over network

    Try making a new configuration in both computer network settings and re-input all your network settings…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Simon Carlson-thies

    July 7, 2006 at 9:03 pm in reply to: Can’t open files over network

    Try a little experiment, do you have a backup admin or another user on one of the computers?

    If so try accessing that users files over the network… see if that works… and report back…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Simon Carlson-thies

    July 7, 2006 at 7:32 pm in reply to: Dynamic tips…

    It seems to me that you could do this with clothide system… I have done things like car crashes with clothide, it seems to me if you make the coins rigid cloth element you could do this without the dynamics module, you could even do it with TP…

    Though I must say I used Dynamics a number of years, and I didn’t like it, it seemed to be more trouble then it was worth… but thats me…

    Simon Carlson-Thies

  • True, but all objects in cinema editable or not are mathematical abstractions… what defines the primitives is that they are parametric objects… and hyperNurbs uses the principles of NURBS surfaces to smooth objects, so one can say they are a form of NURBS modeling, just not quite the same as Loft, Lathe…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • well i recommend repairing permissions… if that fixes things great if not…

    backup your data and do an archive install of the system you want to use…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Simon Carlson-thies

    July 6, 2006 at 4:33 am in reply to: Migration Utility

    Personally I never use migration utilites, the best way to do things for max stability… is backup your data and erase your HD install you new system fresh, and put back you data from backups.

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Simon Carlson-thies

    July 6, 2006 at 4:26 am in reply to: Footage Archival Question

    Well you hit the current dilema in computers how do you archive data? I personally archive on DVD and Hard Drives… In terms of format 10 years down the road it is tough to say what will be out, I personally would be inclined to say use Hard drives since in 10 years probably less you’ll have to recompress to a new format.

    i would recommend that you figure out what footage you want to still be able to work with 10 years down the road and archive that to hard drive in uncompressed… the other stuff shift the tapes into DVDs…

    My concern with DV is that its a consumer format so it is more likely to change faster then pro formats like HD and SD.. but you’re always going to have compatibility issues no matter what you do…

    In my opinion I would not spend to much money on an elaborate archive solution now, I’d do a temporary that will last till holographic storage comes out and use that… so I wouldn’t recommend HD-DVD or Blu-Ray.. go with a cheap temp solution knowing in a few years you’ll update to something much better…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

  • Cinema has primatives which is what you create initally, when you make the object editable it becomes a polygon object, and when you place it in a HyperNURBS object it becomes a nurbs smoothed object.

    The fully nurbs objects are those like loft, and lathe… objects based on splines…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

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