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Can someone clarify for me – Nurbs in C4D
I think this is right but I’m not sure…
It seems to me that in C4D when you create any primitive it is created as a Nurbs object. Also when you do any Lofting or lathing…etc, you are creating Nurbs Objects. However, as soon as you make the object editable, you are teselating it, so it is therefore becoming a polygon object.
I’m not confused about what Nurbs or Polygons actually are. just what is speciffically happening in C4D.
Thanks.
Aharon
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
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