Forum Replies Created

Page 37 of 50
  • Simon Bonner

    May 15, 2008 at 3:53 pm in reply to: export format

    H.264 is a delivery codec and therefore highly compressed. You can tweak the settings to get the level of compression you want, though you may be better off compressing from a dedicated compression programme like squeeze. If you’re going to be processing the clip again (i.e. sending to DVD), you would be better off using a lossless codec, like animation set to 100%.

    Simon Bonner

    youtube.com/simonsaysFX

  • At the moment it sounds like it could be solved with parenting.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 15, 2008 at 10:06 am in reply to: Problem with building a 3d TV

    You’re rotating the camera, right? Perhaps the camera’s pivot point to far in front of the tv, so when ou rotate the camera, it ends up “inside” the tv (i.e. between the layers that make it up). The back of a layer looks the same as the front, so you may be looking at the back of one of the layers.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 14, 2008 at 9:00 pm in reply to: Camera Orbit not translating right

    You may need to animate the camera’s “point of interest” too.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 14, 2008 at 11:48 am in reply to: audio spectrum/waveform

    Yes, it’s a shame the effect isn’t rendered as a vector. If it’s too slow, you could work with the comp resolution turned down to half/third.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 14, 2008 at 9:21 am in reply to: smoothing someones face

    This sounds like a job best accomplished using a 3D programme. The small nose, for example, will need to change shape as the face turns. However, you may be able to get some way towards the effect by using some of the techniques in Andrew Kramer’s eye replacement tutorials (and possibly the set extensions tutorial) at videocopilot.net.

    I assume you’ve not already shot the footage. Try to film close ups directly on and with minimal sideways movement to maintain the realism of the effect.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 14, 2008 at 9:17 am in reply to: audio spectrum/waveform

    Scaling up an adjustment layer will not scale up the effects it produces, it will just scale up its area of influence.

    I’ve had a quick go at replicating your problem, and I think the only solution might be to add the audio track to a new comp with large dimensions, add a solid layer above it, precompose both layers, add the effect to the precomp, then nest this precomp into your main comp. That way it will be large to begin with and you won’t need to scale it up.

    So, to clarify, you will have:

    1) a main comp (normal dimensions) with precomp 1 in it.
    2) precomp 1 (large) with precomp 2 in it: the effect is added to precomp 2.
    3) precomp 2 (large) with a solid layer and the audio file in it.

    Finally, it’s worth mentioning that you should only use uncompressed audio in AE as the programme doesn’t always work well with compressed formats like MP3.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 14, 2008 at 8:12 am in reply to: cartoon style

    You could use thee turbulent displace effect, animate the evolution property, and switch the frame rate way down so the smoothly changing distortion becomes choppy.

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 13, 2008 at 10:14 pm in reply to: After Effects to Flash

    Yes you can, but I don’t believe you can do it via the render queue – you have to go via File > Export. AE also has a ready-made comp preset for web banners (toggle down the preset menu when you make a new comp).

    Simon Bonner

    youtube.com/simonsaysFX

  • Simon Bonner

    May 13, 2008 at 10:10 pm in reply to: audio spectrum/waveform

    The coninuously rasterize switch is also known as the collapse transformation switch. It sounds like you are collapsing transformations here – try zooming in the precomp rather than the main comp, then you would not need to scale up inside the main comp at all.

    Simon Bonner

    youtube.com/simonsaysFX

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