Simon Bonner
Forum Replies Created
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I assume you mean the shot with the car? This is easily done in AE. Draw a mask around the footage using the rectangular mask tool, then replicate the footage twice so you have 3 copies.
Then shift one copy to the left and one copy to the right – alter the X value of the position property of the layer – so there is a black bar (assuming your background colour is black) between each one.
Now add any colour correction effects you want to the individual layers to give them different looks.
Simon Bonner
youtube.com/simonsaysFX -
Simon Bonner
May 16, 2008 at 10:07 am in reply to: pcm wav file changes to mpeg audio when authoringIf I understand correctly, you imported a wav to your project, added it to a timeline, then built a dvd folder. You looked in the folder and found that your wav had been changed to mpeg audio.
Wav is uncompressed and great quality, but the space on a DVD is limited and would quickly be filled up if all the audio and video wasn’t compressed. That’s why Encore has to transcode all non-mpeg file formats to mpeg upon building.
Your best option is to output all your assets from your editing or compositing programme using lossless codecs (e.g. quicktime animation / photo jpeg) and then let Encore transcode them all for you when you’re ready to build.
Simon Bonner
youtube.com/simonsaysFX -
I don’t believe that there is such a tool in AE. However, depending on what you’re trying to do, you may find Maltaannon’s CE PixelSampler useful.
Simon Bonner
youtube.com/simonsaysFX -
If you are rendering for the web, you’ll not want your final render to use the animation codec: it’s an intermediate codec (to use when you will need to process your video more in the future, or as a copy for your archives) and likely to be too large to (1) play on your machine without experiencing skipping and (2) download from the internet before you die of old age. Better to compress the video for the web. Having said this, if the video is for the web then there really is no need for an alpha channel, so perhaps you really mean to use the video for further processing. If so, animation is fine.
Simon Bonner
youtube.com/simonsaysFX -
If you can use it, it would always be better to go with the preson’s actual shadow. It’s realistic, after all. Plus you don’t have to make it yourself. But if there is too much change in light between the two shots, you may have to recreate the shadow somehow. The road may have a cambre, though, so the shadow is curved. But the rule should probably be to preserve what you already have and only get creative if you need to!
Simon Bonner
youtube.com/simonsaysFX -
Hi there,
You seem to have a decent idea of how to do it, but I’m not sure if you are using matte / mask interchangeably. You can probably just draw a rough mask around the car (apart from the bonnet – or hood, for my American friends 😉 – which would have to be neater), and do the same for the person. The feather the masks out and animate them over time to follow the person/car.
As for using the puppet tool etc, I think you’re learning the hard way that filming footage for an effects shot without knowing exactly how you’re going to pull the effect off is a recipe for disaster. What you could have done is got your actor to mime being hit by the car (twisting his body at the point of impact). Then you could time up the impact with the position of the car and animate the position of the person layer to fly off screen in front of the car, turning motion blur on to add realism. If in your shot the actor is not pushed off screen, you may have trouble faking this effect with the footage you have.
Simon Bonner
youtube.com/simonsaysFX -
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To confirm, you can render RGB+Alpha animations on a PC. And if you’re not sure about straight and premultiplied, see Aharon’s tutorial here.
Simon Bonner
youtube.com/simonsaysFX -
There are many existing tutorials on titles out there, so you don’t need to ask for new ones.
Check out the many tutorials at videocopilot.net (in the tutorial section and the beginner’s section) and at maltaannon.com.
Simon Bonner
youtube.com/simonsaysFX -
Maybe precompose the whole animation and add cc force motion blur to the precomp? This will add a lot to the render time, though. You could also go into the advanced tab on the comp settings dialogue and play with the shutter angle to reduce the blur level.
Sorry, not sure about the lights.
Simon Bonner
youtube.com/simonsaysFX