Simon Bonner
Forum Replies Created
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Hi Stuart,
Sounds like it might be the boomerang effect. Check out Aharon’s tutorials from a few years back on rectifying that issue.
https://www.youtube.com/watch?v=rLdBTzkMa7k
https://www.youtube.com/watch?v=5ZC7mXWHzj8
Simon Bonner
youtube.com/simonsaysfx
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Hey John,
Well, this isn’t a single effect per se. The graphic will have been built up from scratch, although this isn’t really too difficult. Basically, it’s a few solid layers coloured white, red and blue that have been animated to whoosh on at different speeds. It looks like ramp effects have been added to give variation in colour intensity (see e.g. the reporter’s name, which is light blue on top and dark blue on the bottom).
The trickiest part is the rotating globe, but even that isn’t very difficult to replicate. You just need a map of the Earth (Google Earth textures) which you add the CC Sphere effect to. Make it smaller, animate the rotation, and you’re away.
You can then fiddle with it until it’s prettified. Adding a lens flare, changing the color of the elements as they fade in, and so forth.
Simon Bonner
youtube.com/simonsaysfx
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Bevan,
Not sure about the color profile settings, but when I notice the gamma is off when I open it in QT I go to Window > Movie Properties, select the Video Track, then click the Visual Settings tab. On the Transparency dropdown, select Blend. Ramp it up to 100%. Then set Transparency to Straight Alpha. You can now close the dialog. Hit Play and you should notice it looks more like the original AE comp. Save and you’re done!
Simon Bonner
youtube.com/simonsaysfx
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Simon Bonner
February 9, 2011 at 10:23 am in reply to: Which comp settings for an opening movie title sequence?[Adam Clark] “When you say “interpret your 12 fps footage as 23.976/2” do I type the 23.976/2 in the “Conform to frame rate” box under the Interpret Footage panel?”
Yes, AE will calculate that this is 11.988 fps for you.
Also, if you find your machine slow at 1920×1080, you can always work at lower resolutions (hit the Full drop-down menu at the bottom of the Comp panel).
Simon Bonner
youtube.com/simonsaysfx
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In the past I have either used stock footage of clouds/mist, or generated them myself using the fractal noise effect (should be lots of demos you can find). Then, you can adjust the transfer mode of the layers (probably to screen) to make them semi-transparent and, if your camera is moving, you may have to motion track the background, apply the track to a null, and parent the cloud layers to the null: this way they’ll stay in the same place and look more natural.
Simon Bonner
youtube.com/simonsaysfx
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Tried twirling down the Effects properties for the layer in the timeline panel? I seem to recall when working with the puppet tool that I found it difficult to select pins in the Comp panel, but that it was easier when I had a list of pins in the timeline panel.
Simon Bonner
youtube.com/simonsaysfx
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Sounds like AE isn’t recognising the properties of your imported footage. Select your footage in the Project panel and you will see the properties of the footage displayed at the top of that panel. If you know these are incorrect, you can change them manually. Right-click the footage in the Project panel and choose Interpret Footage > Main. Alter the frame rate and pixel aspect ratio as appropriate. When you add the re-interpreted footage to a new comp, you should find it looks as expected.
Adding an incorrectly interpreted item to a new comp and then changing the comp settings to match the footage isn’t the best way to do it.
Simon Bonner
youtube.com/simonsaysfx
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Put your original footage into a precomp, lower the frame rate in that comp, then go into the Advanced composition settings (Composition > Composition Settings), and choose Preserve Frame Rate When Nested Or In Render Queue. I think this will give what you need.
Simon Bonner
youtube.com/simonsaysfx
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Simon Bonner
February 3, 2011 at 2:46 pm in reply to: Keyframe modes confusion (circle and arrow shape)Alex,
The circular keyframe is a roaming keyframe. The arrow one might be a hold keyframe. Search for these in help and you should find out all you need to know. Easy-ease keyframes are worth knowing about too.
Simon Bonner
youtube.com/simonsaysfx
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Chris,
If you want a simple method for YouTube (which automatically converts your uploaded video into different 3D formats and is probably the best way to deliver most projects), here it is. If you want a professional solution, you can ignore this.
First, record with two cameras side by side. They should be spaced about as far apart as human eyes, although you can push the spacing a little if you want a dramatic effect (and plan not to have anything too close to the camera). Capture and sync your footage in your editing programme of choice, then import into AE. Add your footage (left and right camera) to a comp with dimensions that match the footage. Then reduce the scale of the two footage items so that they are 100% height and 50% width. Position the right eye footage on the left of the comp and the left eye footage on the right. Because the footage items are 50% of their normal width, the entire frame should now be filled.
Export the comp and upload to YT. Be sure to use the following tags: yt3d:enable=true yt3d:aspect=2:1
The first tag tells YT that this is a 3D video, which enables the 3D controls. The seconds tells YT that your video has been squashed to 50% width, and this will ensure it is scaled back to normal size.
Simon Bonner
youtube.com/simonsaysfx