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Camera Orbit not translating right
I created a few elements (text, plate, design), enabled 3D for each, then I choose orbit camera.
I make a keyframe for position, then orbit to the right and around back for the second keyframe. It should just spin in place, but instead it adds an enormous zoom in the middle, and then back out. There is no other adjustments, like zoom though. It’s happened on both projects I’m trying.
Any knowledge?