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Is there a way to tie one end/corner of an object to another?
Here’s what I’m looking to do:
Imagine a line. Could I attach the left end of it to an object, so when I moved the object that end of the line moved with it like it would in real life if you attached a stick to a ball. The other end would be controlled accordingly (would only pivot, move as needed).
This is hard to explain, but hopefully you get what I’m driving at. I’ve always assumed that you needed to do something like this in a 3D app because of the physics involved, but maybe there’s a “hack” way to simulate it. (BTW – I don’t need the object to move in 3d space)
Thanks for the input. I have a big project and the idea in my head uses this type of behavior, so I’d like to try it if I can work it out.
Thanks a bunch for the time,
ML
