Forum Replies Created

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  • Ryan Hill

    April 16, 2013 at 9:58 pm in reply to: AAE CS6 Analysis solved failed error off the screen?

    That check mark does not hide the “Analysis solve failed” banner.

    It hides every *other* type of banner, but not the Analysis solve failed banner.

    So if you want to, for example, render the 2D Source trackpoints, you’ve got a big red “Analysis solve failed” banner slapped across them.

    Anyone have any ideas?

  • Ryan Hill

    December 21, 2012 at 4:14 pm in reply to: What does the triangle symbol in Info panel mean?

    Wait, after I moved something a triangle appeared.

    Position: 938.0, 538.0
    [Triangle]: -22.0, -2.0

    That’s a delta symbol, it’s showing the change in position.

  • Ryan Hill

    December 21, 2012 at 4:10 pm in reply to: What does the triangle symbol in Info panel mean?

    I looked in my info panel. The only triangular thing I saw is an A for Alpha

  • Ryan Hill

    December 18, 2012 at 5:41 pm in reply to: Glitch where something disappears?

    This was my first thought, too, but it didn’t always work, B was disappearing for the entirety of its presence, not just a single frame.

    But then it would get fixed by something that makes no sense, like changing the layer order.

  • Ryan Hill

    October 26, 2012 at 2:01 am in reply to: Export series of videos based on markers?

    Done and done.

    Exactly what I needed. I had 89 output files, with as many as 20 of them in the same composition. And this was a great way to handle them.

  • Ryan Hill

    September 20, 2012 at 3:00 am in reply to: Imported AI file + CC Bend It = ???

    Okay, I think what will work for me is I create two Point Control expressions, called Start and End, and use this in the matching Start and ENd of the CC Bend It
    toComp(effect("Start")("Point"))

    But I’m still curious if there’s a reason behind this or if it’s just a random bug.

  • Ryan Hill

    September 12, 2012 at 5:21 pm in reply to: Get resulting shape from effect distorted object?

    Wait, I think I found it, it’s “Expand Appearance?”

  • Ryan Hill

    August 15, 2012 at 7:14 pm in reply to: Time Stretching and Precomps

    I was kind of hoping there was some sort of hidden check-box I could tick that said, “Treat this comp as though it were pre-rendered.”

    I’ll give the examples that inspired the question. I did resort to pre-rendering in these cases, but I was wondering if there was another way:

    Suppose I had a stop-motion sequence I wanted to composite into some video footage, and I spent a bunch of time masking out the feet for a clean key before realizing I had let it interpret the stop-motion as 30fps when the video is 24fps?

    Suppose I had a Super 8 transfer that was pretty shaky, so I stabilized it based on the sprocket hole, only to realize one piece of footage in the middle had been spliced in backwards, so it’s upside-down and time-reversed?

  • Ryan Hill

    July 29, 2012 at 7:00 am in reply to: Bat swarm effect?

    In CC Particle World, you can set it to use another layer if you set Particle Type to one of the “Textured” types.

    There’s also Foam.

  • Ryan Hill

    June 24, 2012 at 7:35 pm in reply to: Tiled Painting from Layer

    Okay, I’ve figured out how to access the texture as a “layer.” Then I can edit it in one window while I have the full view in the other window. Which is 90% of the way there.

    The one thing that’s still an annoyance is the tiled view doesn’t update live. It only updatse when I select that window.

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