Forum Replies Created

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  • Ryan Hill

    May 9, 2012 at 9:48 pm in reply to: Animated grid of dots for background

    They’re not moving, but they change opacity to look like they’re falling? I think I get that.

    Maybe you could make a mask of all the circles, and use it as a matte for an animation of the falling drops, which has a mosaic effect applied to it.

    Then the “filling up” of the logo would be another mask in the logo shape that’s slowly animated to fill up. Maybe a turbulent displace to make the surface look liquid.

    I don’t know what you mean with the transparent fill and stroke one.

  • Ryan Hill

    May 9, 2012 at 5:38 pm in reply to: Motion path + bending along path?

    I have a swimming motion in a loop, but I was hoping also to have it bend to the left or right when it’s turning left or right.

  • Ryan Hill

    May 4, 2012 at 7:23 pm in reply to: 3D Anagylph CS5

    It is inherently tricky for it to handle an alpha channel combined with the Anaglyph image. A pixel that would be transparent to the left eye might be solid to the right eye and vice versa. You see what I’m saying?

    If 5.5 handles it, good to know.

    Years ago, I did 3D Anaglyph in AE the hard way. I set channels for the two layers, so one was all red and the other was all cyan, then used Add blend mode to combine the two.

  • Ryan Hill

    April 11, 2012 at 8:36 pm in reply to: how to create feather around text in CS4

    I might duplicate the text layer, change one to yellow and add a blur filter.

  • Ryan Hill

    April 5, 2012 at 8:56 pm in reply to: Trapcode Particular: Moisture?

    Well you could do the same as you would with the solid, but use an image file with the texture you want instead of a solid layer. Use motion tracking to move it with the hand, and then mask it to the hand.

    You ever do the thing where you stick a flashlight in your mouth so your cheeks glow? You can also see veins in your fingers if you have a light behind them. Maybe photograph a couple of those things for reference to get your veiny texture.

    Depending on the shot and if you’re bending your fingers, you could maybe use puppet tool to keep the finger texture moving with the fingers.

    If you’re rotating the hand, you might want to use Mocha or something to keep the texture matched to the hand’s surface.

  • Ryan Hill

    April 4, 2012 at 8:15 pm in reply to: Trapcode Particular: Moisture?

    Just masked solids?

    You’d probably improve it 200% if you added some (veiny?) texture to it and tracked the texture to the motion of his hands. A slight grain or noise filter if you’re not using one already.

  • I’m with Walter that it sounds like the particles are positioned somewhere the camera can’t see it. Try moving the camera and/or its point of interest and see if you can catch a glimpse of them.

  • Ryan Hill

    April 3, 2012 at 10:39 pm in reply to: 3D position matching an image

    But the tutorial is about distorting the image to do a movement. I don’t want to distort the photo at all. I want to add a new element to it. But the new element is supposed to be applied to a very long surface that’s viewed from a pretty severe angle, so getting the position just a little bit off makes it really obvious that it’s wrong. But it’s not obvious how to fix it so I’ve spent hours just twiddling the position and never quite getting it.

    And it seems to me this should be a common problem, but I haven’t been able to find any good tutorials that ever get into more depth than, “adjust it until it looks right.”

  • Ryan Hill

    March 30, 2012 at 8:54 pm in reply to: Simulating TV moire pattern

    And the colours in the TV screen moire comes from the RGB on the screen being offset and so you get a slightly different pattern for each colour.

    So you can break it down to two simpler problems:
    1) Generate greyscale moiresque patterns
    2) Use that to create 3 coloured layers of your footage

  • Ryan Hill

    March 29, 2012 at 5:29 pm in reply to: Curved margin
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