Forum Replies Created

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  • Ryan Hill

    March 29, 2012 at 3:02 am in reply to: I need to add time to a slider.

    There’s an expression function called valueAtTime(t) which you’d use something like this:

    thisComp.layer(“trainSlider”).effect(“Slider Control”)(“Slider”).valueAtTime(time+1)

  • Ryan Hill

    March 16, 2012 at 3:44 pm in reply to: Artifacts with Custom Shatter Map

    Yes, with anti-aliasing, there are some semi-transparent pixels around the edge of each dot, and shatter is treating those as a separate colour.

    I would suggest:
    1) Version of the logo with transparent background
    2) Version of the logo with the size of the dots slightly increased (But not so much that they touch) and no anti-aliasing

    Use version 2 as the shatter map.

  • Ryan Hill

    March 15, 2012 at 9:29 pm in reply to: Brush, Hand drawning animation style.

    Well your example is already animated, so I’d bet it’s brush setting in however they drew it. If it had been hand-drawn I’d call it dry brush.

  • Ryan Hill

    March 15, 2012 at 9:15 pm in reply to: Creating a matte with no green screen.

    His shoulder and the corner of the truck are pretty brightly coloured orange, you may be able to get somewhere by keying the orange and reversing the alpha.

  • Ryan Hill

    November 8, 2011 at 5:03 pm in reply to: Camera Tracking footage with shallow DOF?

    Any advice on the hand keyframing? Like I said, it’s a dolly shot, so it’s moving in a straight line. I know the lens was 105mm, the camera was approximately 16 inches from the surface it was shooting.

    So in theory I’ve got a lot to work with but I don’t really know where to start using those real-life measurements to match the camera position in AE.

  • Ryan Hill

    February 27, 2011 at 11:42 pm in reply to: Output thumbnails workflow?

    Okay. I never really understood what Bridge was for, but it looks like it’ll do the trick. Thanks.

  • Ryan Hill

    January 12, 2011 at 10:18 pm in reply to: Hand-colour each letter in a font?

    I might compromise and go with the 3D solution.

    But now it makes me curious, whether there’s a way…

    1) Is there a way to split a block of text into a bunch of compositions, one for each letter? (But it’s important that there’s one composition for A, B, … Z, a, b, c, … z, so then I can change all A’s)

    2) Maybe a way to grab a list of the characters using an expression, but also each character’s x and y position?

    Of course, without an obvious solution, I guess it would be quicker to position each one by hand in Photoshop.

  • Ryan Hill

    January 11, 2011 at 9:26 pm in reply to: Hand-colour each letter in a font?

    I’m not so sure that I want reflections that correspond with their positions. I like it having this artificial airbrushed look.

    I guess I could do an orthographic render and then filter and touch up the resulting image a little.

    But now it’s got me curious.

  • Ryan Hill

    January 11, 2011 at 7:26 pm in reply to: Hand-colour each letter in a font?

    I could create an image for each letter in Photoshop. It’s kind of a mirrored bevel. I manually divide the letter into sections according to what angle it would face and do a gradient fill on each section, plus some airbrushed highlights.

  • Ryan Hill

    December 9, 2010 at 6:31 pm in reply to: scrubbing effect/ video dj/ scratch video?

    If you wanted to be Rube Goldberg about it, you could motion-track the position of the playhead.

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