There is a Lifespan parameter in particle Plagyround. It is found in the Persistent Property Mapper. What you need to do is to create a slightly larger than ‘final comp’ sized mapper that is full-on white and use that for the Lifespan parameter.
‘Final Comp’ is defined as the composition where you will be performing your final render. If it is NTSC D1, which is 720×486, and depending on the size of your particles, you will add 720+bufferArea+width of particle, to the width of the property mapper AND 486+bufferArea+height of particle, to the height of the property mapper. The bufferArea is a userdefineable area which should be perhaps 5-10 pixels in size – just for the sake of ensuring that the buffer works.
This procedure will create a property mapper which can be applied to Lifespan which is larger than your ‘final comp’ size so that particles do not get clipped while they are at the edge of your comp.
You can fade out the particles using the appropriate slider below the propery mapper parameter.
You may want to look at my Particle Playground COW tutorials to have a better understanding of Persistent/Ephemereal Property Mappers.
HTH
Roland Kahlenberg
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