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Activity Forums Adobe After Effects Banding with 3d lights

  • Banding with 3d lights

    Posted by Anthony Dupsta on May 23, 2006 at 9:42 pm

    I have an 8bit 3d scene using AE 6.5. I basically have a scene set up very similar to a south park episode. The character that I am lighting has been animated in flash and than exported as an Illustrator seq. I have imported the seq into AE and I have turned on my raterazation. The character moves all around Z depth so I need to have this setting on.
    I have turned off all my effects and jumped up to 16bit. I have simplified my scene to one light one image seq. The AE lights seem to be banding on my character. I have tried changing the feather from 0-100 and moving the light position and angle. I still get banding on my character. No effects on, just a single light and a single character. I am veiwing the banding on a simple LCD monitor than on a CRT monitor being output through AVID. When I stop accepting lights on the character the banding goes away. This tells me the banding is coming from the lights. Is this a common problem with AE. Any thoughts?
    Thanks
    Dupsta

    Spencer Tweed replied 16 years, 6 months ago 5 Members · 8 Replies
  • 8 Replies
  • Roland R. kahlenberg

    May 23, 2006 at 9:57 pm

    Try adding a small amount of noise to the blue channel of the image in question. This normally helps to stop the banding.

    Roland Kahlenberg
    broadcastGEMs
    customizable animated backdrops with Adobe After Effects project files

  • Anthony Dupsta

    May 23, 2006 at 10:57 pm

    Thanks for the suggestion.
    The Banding is a global problem. Adding noise and channel blur does break up the banding but the character now has sploches instead of banding. So I am not sure what is less of the two evils. Anyone know of another way to deal with the lights banding. Is this a known problem? Any help is greatly appreciated.
    dupsta

  • Goldman

    May 24, 2006 at 3:46 am

    For adding noise:
    I have used a plug-in from

  • Anthony Dupsta

    May 24, 2006 at 7:07 pm

    Thanks again,
    As of now since there isnt many solutions expect for adding noise which will be just as much of a distraction I have to turn the option of expecting lights off on charachters that are banding and color correct them to match. Tons of extra work. Again, the bit depth helps a little but isnt the solution and the feather also doesnt seem to make a difference. I have tried many varibles before aborting my lights. Reading throught the post it seems that no one really knows what to do with this but add noise. Thanks, any one know if adobe would address this?

  • Steve Roberts

    May 24, 2006 at 7:46 pm

    Unfortunately, beyond adding noise, or going to 16 bit and rendering to 10bit, there really isn’t a solution other than changing the composition elements around, and here’s why:

    At 8-bits-per-channel, if you have a gradient from white to black that spans 256 pixels, you won’t see banding because each pixel has a discrete colour value: 256 levels of gray within 256 pixels. There still is banding, but you don’t see it because each band is one pixel wide.

    Now if you make that gradient span 1024 pixels, you’ll see banding, because you’ll have 256 levels over 1024 pixels. That means that each level of gray (band) now has to be four pixels thick. (1024/256=4) The solutions are to add noise and break up the banding visually, or to go to 16-bits-per-channel so your gradient has 32,000 levels to work with. No banding.

    However, we don’t enjoy most of the benefits of 16-bpc unless we render to a 10-bpc codec and avoid 8-bpc in the pipeline, laying off to Digibeta at the end. Sometimes we can get away with working in 16-bpc then rendering to 8-bpc (e.g. Avid) at the end, but your project may push the envelope too far.

    Does that make sense?

  • Anthony Dupsta

    May 24, 2006 at 10:42 pm

    Thank you for your time and energy. I appreciate your thoughts.
    I do see the break down and limited range.
    Bit frusterating to have to abandon all this work and lighting setups.

  • Anthony Dupsta

    May 24, 2006 at 10:42 pm

    Thank you for your time and energy. I appreciate your thoughts.
    I do see the break down and limited range.
    Bit frusterating to have to abandon all this work and lighting setups.

  • Spencer Tweed

    October 30, 2009 at 5:10 am

    The best thing I have found to do is to set your project to 16bpc and apply the ‘Dither’ transition to the layer that has banding (or to an adjustment layer) and set the ‘Transition Completion’ to about 93%-95% (delete the key frames).

    You can also play with layering dither and Gaussian Blurs (not Fast Blur).

    Best = Spencer

    PS
    If anyone has a better way that doesn’t involve several hundred dollar plug-ins please let me know, banding is by far my worst enemy.

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